Les Cartes GeForce et le keyword GLSL Precise
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Test de la Double Precision FP64 en GLSL
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How To Linearize the Depth Value
Here is a GLSL code snippet to convert the exponential depth to a linear value: float f=1000.0; float n =…
The Art of Texturing in GLSL is Now a Resource of OpenGL.org
The tutorial The Art of Texturing Using the OpenGL Shading Language has been included in OpenGL.org website in OpenGL API…
Vertex Displacement Mapping in GLSL Now Available on Radeon!
As I said in this news, the release of Catalyst 8.10 BETA comes with a nice bugfix: vertex texture fetching…
Saturate function in GLSL
During the conversion of shaders written in Cg/HLSL, we often find the saturate() function. This function is not valid in…
Velvet Shader Preview
[French] Un petit shader GLSL de velour (velvet en anglais) ça vous dit? Et bien en voilà un, tout du…
GLSL support in Intel graphics drivers
A user from oZone3D.Net forum asked me some info about the GLSL support of Intel graphics chips. It’s wellknown (sorry…
GLSL float to RGBA8 encoder
Packing a [0-1] float value into a 4D vector where each component will be a 8-bits integer: vec4 packFloatToVec4i(const float…
Quick Review – Lumina – GLSL studio
Je viens de m’amuser un peu avec Lumina. C’est un petit environnement de mise au point de shader GLSL. Le…
GLSL: ATI vs NVIDIA – Part…
While I was releasing the Julia’s Fractal demo, I tested it on NVIDIA and ATI (as usual before releasing a…
Catalyst 8.1 GLSL lighting bug fixed
The previous catalyst (7.11 / 7.12) had a nasty bug in dynamic lights management in GLSL. I’ve just tested the…
A cumbersome bug in the Catalyst 7.12
The latest Catalyst version is the 7.12 (the Cat7.12 internal number is 8.442.0.0). But exactly like the Cat7.11, these drivers…
Les Catalyst 7.12 toujours à la sauce “Bug-Inside”
Les derniers pilotes Catalyst ont la version 7.12 (le numéro interne des Cat7.12 est le 8.442.0.0 – c’est pas un…
Les nouveaux Catalyst 7.11 à la sauce “Bug-Inside”
ATI vient de nous livrer les nouveaux Catalyst 7.11 pour nos belles Radeon. Mais on dirait que ça commence à…