without comments
Written by JeGX
November 27th, 2012 at 12:00 pm
Posted in Tools de JeGX
Tagged with 3D, glsl, glsl hacker, linux, OpenGL, osx, Programming, realtime, windows
with one comment
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September 23rd, 2011 at 12:29 pm
Posted in OpenGL,Pixel Hacking,Tools de JeGX
Tagged with bug, glsl, msi kombustor, precise, shadow mapping, tessellation
September 14th, 2011 at 1:19 pm
Posted in Tests et Reviews,Tools de JeGX
Tagged with cpu-z, gpu, GPU Caps Viewer, gpu-z, intel, sandy bridge
September 7th, 2011 at 9:37 pm
Posted in Pixel Hacking,Tools de JeGX
Tagged with kombustor, msi, ombre, opengl 4, soft shadow, tessellation
June 23rd, 2011 at 6:53 pm
Tagged with asus, dreamhack 2011, furmark, matrix gtx 580, rog
with 2 comments
June 11th, 2011 at 8:43 am
Tagged with furmark, gtx580, pny, test bench, testbed, xlr8
April 27th, 2011 at 11:07 pm
September 27th, 2010 at 4:58 pm
Posted in OpenGL,Tests et Reviews,Tools de JeGX
Tagged with double precision, fp64, fractal, GeeXLab, glsl, julia, OpenGL
September 26th, 2010 at 5:12 pm
Tagged with 3D, depth of field, diffusion, dof, effet, GeeXLab, OpenGL, realtime
August 5th, 2010 at 9:15 pm
Posted in PhysX,Tools de JeGX
Tagged with cpu, fluidmark, multi-core, multi-thread, physx