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The forum for scores or bug report, is here: Benchmarking @ oZone3D.Net Forums
Related FluidMark News
PhysX FluidMark has been successfully tested on the following systems:
- Core 2 Duo 8400 / 2048M DDR3 / Windows XP SP2 / NVIDIA GeForce GTX 280 / Forceware 177.79 / PhysX 8.07.18
- AMD X2 3800+ / 2048M DDR2 / Windows XP SP2 / Catalyst 8.6 / PhysX 8.07.18
PhysX FluidMark is a freeware, it cannot be sold or rented. You can copy it and distribute it freely.
In case of distribution (CDROM, ...), just send a little email to jegx[AT]ozone3d[DOT]net and add [PHYSX-FLUIDMARK] to the mail subject.
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Detailed Description
PhysX FluidMark is a physics benchmark based on NVIDIA PhysX engine.
This benchmark performs a fluid simulation by imitating the renderering of lava. Real physics parameters such as viscosity are used.
SPH (Smoothed Particle Hydrodynamics) algorithm is enabled to increase the realism of the simulation.

This benchmark exploits OpenGL for graphics acceleration and requires an OpenGL 2.0 compliant graphics card:
NVIDIA GeForce 5/6/7/8/9/GTX200 (and higher), AMD/ATI Radeon 9600+, 1k/2k/3k/4k (and higher) or a S3 Graphics Chrome 400 series.

The startup interface allows you to tweak the benchmark features such as:
- Benchmark mode or stability test / interactive mode. Interactive mode makes it possible to move the camera (mouse) and to pause PhysX engine (with P key).
- Fullscreen or windowed for each type of run mode
- Window size selection (standard or custom)
- MSAA samples selection
- Benchmarking parameters: time based or frames based
Interactive mode allows you to go under the ground and see the simulation from another point of view:

At the end of the benchmark the following dialog box is displayed:

You can submit your score online by clicking on [Submit ]. This action sends score data to the oZone3D.Net server
and you get in return a validation ID that allows an online checking of the score. The scores webpage is here:
PhysX FluidMark Scores @ oZone3D.Net.
ChangeLog
Version 1.1.0 - July 22, 2009
Version 1.0.0 - August 10, 2008
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