Les Cartes GeForce et le keyword GLSL Precise
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Les Sampler States OpenGL 3.3: Configurer les Unités de Texture
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Test de la Double Precision FP64 en GLSL
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Demos (Videos!) Particules OpenGL JOGL
Basic stateless “Particle System” calculated entirely as vertex shader. Share PostTwitterFacebook
Geometry Instancing en OpenGL: le Presque Retour!
80,000,000 de polygones… c’est cool l’instancing! Share PostTwitterFacebook
PyOpenGL pour Coder en OpenGL dans GeeXLab Sans Compilation
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(GeeXLab) Bump Mapping et Self Shadow
Bump mapping – front face Share PostTwitterFacebook
How To Linearize the Depth Value
Here is a GLSL code snippet to convert the exponential depth to a linear value: float f=1000.0; float n =…
The Art of Texturing in GLSL is Now a Resource of OpenGL.org
The tutorial The Art of Texturing Using the OpenGL Shading Language has been included in OpenGL.org website in OpenGL API…
Vertex Displacement Mapping in GLSL Now Available on Radeon!
As I said in this news, the release of Catalyst 8.10 BETA comes with a nice bugfix: vertex texture fetching…
Saturate function in GLSL
During the conversion of shaders written in Cg/HLSL, we often find the saturate() function. This function is not valid in…
GLSL support in Intel graphics drivers
A user from oZone3D.Net forum asked me some info about the GLSL support of Intel graphics chips. It’s wellknown (sorry…
GLSL float to RGBA8 encoder
Packing a [0-1] float value into a 4D vector where each component will be a 8-bits integer: vec4 packFloatToVec4i(const float…
NVIDIA Forceware 174.20: OpenGL Extensions
[French] Voici la liste des extensions OpenGL supportées par les pilotes Forceware 174.20. [/French] [English] Here is the list of…