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Archive for the ‘OpenGL’ Category

Version du GLSL dans les Shaders

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Written by JeGX

January 31st, 2013 at 10:08 am

Posted in OpenGL

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Les Cartes GeForce et le keyword GLSL Precise

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Written by JeGX

September 23rd, 2011 at 12:29 pm

Les Sampler States OpenGL 3.3: Configurer les Unités de Texture

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Written by JeGX

September 8th, 2011 at 12:33 pm

OpenGL Versions, Features Overview

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Written by JeGX

May 31st, 2011 at 12:59 pm

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GLSL Random Generator

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Written by JeGX

April 27th, 2011 at 12:59 pm

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Test de la Double Precision FP64 en GLSL

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Written by JeGX

September 27th, 2010 at 4:58 pm

(GLSL) Ecriture dans gl_FragDepth

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Written by JeGX

September 26th, 2010 at 2:54 pm

Visualisez les Molécules en OpenGL + AO avec QuteMol

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Written by JeGX

August 5th, 2010 at 9:03 pm

Demos (Videos!) Particules OpenGL JOGL

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Basic stateless “Particle System” calculated entirely as vertex shader.

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Written by JeGX

August 5th, 2010 at 8:35 pm

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Geometry Instancing en OpenGL: le Presque Retour!

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OpenGL geometry instancing
80,000,000 de polygones… c’est cool l’instancing!


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Written by JeGX

June 25th, 2010 at 1:20 pm