GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
oZone3D.Net - Demoniak3D Code Samples

Demoniak3D

Code Samples

» Back to Demoniak3D homepage

[+] Basic
 Basic code samples.

[+] Lighting
 Lighting code samples.

[+] Texturing
 Texturing code samples (simple, multi, env mapping, filtrage, ...).

[+] Animation
 Character animation code samples.

[+] Hierarchy
 Object hierarchy code samples.

[+] Interactivity
 Interactive scenes code samples.

[+] Particle System
 Particle System code samples.

[+] LUA Scripting
 Scripting LUA code samples.

[+] Sound
 Code samples about audio tracks /sound integration in Hyperion scenes.

[+] Vertex and Pixel Shaders GLSL
 GLSL (OpenGL Shading Language) Vertex and Pixel Shaders codes samples.

[+] User Input
 Code samples showing how to handle user inputs (keyboard, mouse, joystick).

[+] Misc
 Miscellaneous codes samples...


GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
Page generated in 0.0019299983978271 seconds.