FurMark
Current Version: 1.13.0
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Current Version: 1.20.1
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Current Version: 1.5.2
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Current Version: 0.4.0
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Current Version: 0.8.0
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Current Version: 0.3.0
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Current Version: 0.3.0
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Demoniak3D
Current Version: 1.23.0
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xxGPU Caps Viewer 1.20.0 Test Version, GPU Database with OpenGL and OpenCL Info
February 11, 2014, 09:59:52 AM by JeGX


A test version of GPU Caps Viewer is available with new online database for OpenGL and OpenCL info. Complete story and download are available HERE.




xxMadShaders 0.3.0 Released for Windows, OS X and Linux
February 11, 2014, 09:55:54 AM by JeGX


A new version od MadShaders is available with 10 new mind-blowing demos. Complete story and downloads HERE.






xx(GLSL) Simple Morph Target Animation
February 11, 2014, 09:53:15 AM by JeGX


Simple morph-target animation in GLSL with GLSL Hacker.
Complete story HERE.



xx(GLSL) Radial Blur Post Processing Filter
February 11, 2014, 09:50:40 AM by JeGX


A cool radial blur effect in GLSL, perfect for the webcam. The demo is based on GLSL Hacker. Complete story HERE.




xx(GLSL) Menger Sponge
February 11, 2014, 09:47:54 AM by JeGX


A GLSL Hacker demo showing the Menger sponge using raymarching technique. Complete story HERE.




xxGLSL Hacker v0.6.3.1 for Windows + Webcam Demo
February 11, 2014, 09:45:45 AM by JeGX


A demo that shows the use of the built-in webcam support of GLSL Hacker. The demo does vertex displacement mapping on the webcam video stream. Complete story HERE












In The Spotlight
GPU Caps Viewer and OpenGL 4 GPU Tessellation
GPU Caps Viewer 1.20.1
with OpenGL 4 GPU Tessellation
Demo: Animated Julia Fractal
Tutorial: Fog Implementation in GLSL
Demo

Demoniak3D - Desert Island
Demo

Demoniak3D - Chromatic Aberration
Tutorial

The Art of Texturing in GLSL
Demo

Demoniak3D - PhysX: Pendulum
Demo

Demoniak3D - Kool Fire
Tutorial

The Mandelbrot Set: Colors of Infinity
GPU Caps Viewer - Recent Entries





GLSL Hacker
»GLSL Hacker Homepage


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



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