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Demoniak3D Demos
2D / 3D
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[+] Desert Island
Simple virtual visit.
Executable:
[ YES ]
Code Source:
[ YES ]
Features:
- Lens Flares
- Water rendering GLSL shader
- Underwater caustics
- Several camera modes
- Smoke effect
[+] Old Building
Simple Object Visualization.
Executable:
[ YES ]
Code Source:
[ YES ]
Features:
- GLSL
- Sync audio/gfx
- Several camera modes
- Smoke effect
[+] Julia's Fractal
Animated rendering on the GPU of the Julia's fractal.
Executable:
[ YES ]
Code Source:
[ YES ]
Features:
- GLSL
[+] Toon Snow
Merry Christmas with cel-shading and particles.
Executable:
[ YES ]
Code Source:
[ YES ]
Features:
- GLSL Cel-Shading
- OpenGL 1.5
- Particles
[+] Ageia PhysX Pendulum
Demo showing how to use the Ageia PhysX engine 'distance joints'.
Executable:
[ YES ]
Code Source:
[ YES ]
Features:
- Ageia PhysX functions
- LUA
- Mesh Picking
- OpenGL 1.3
- Shadow-volume
[+] Spiral Galaxy
Simulation of a spiral galaxy.
Executable:
[ YES ]
Code Source:
[ YES ]
Features:
- LUA
- vertex pool
[+] High Resolution Skyboxes
DemoPack of high resolution skyboxes.
Executable:
[ YES ]
Code Source:
[ YES ]
Features:
- Skybox 2k and 4k.
[+] Kool Fire
Demo of a small fire with smoke...
Executable:
[ YES ]
Code Source:
[ YES ]
Features:
- GLSL
- OpenGL 1.5
- Particles
- LUA
- Sound
[+] 3DGurukul Models DemoPack
Set of Demoniak3D demos showing 3DGurukul's free models.
Executable:
[ NO ]
Code Source:
[ YES ]
[+] PimPim's Siu Nim Tao
Demoniak3D Demo - Character animation and toon shader.
Executable:
[ YES ]
Code Source:
[ YES ]
Features:
- GLSL
- OpenGL 1.5
- Character Animation using keyframes
[+] Chromatic Aberration
Demo showing a reflexion / refraction shader with light dispersion.
Executable:
[ YES ]
Source Code:
[ YES ]
Features:
- GLSL
- OpenGL 1.5
- Gloss map
- Cube Map
- Reflection / Refraction gpu shader
[+] Mandelbrot Fractal
Demo showing Mandelbrot fractal generation using GPGPU (General Programming on GPU) techniques.
Executable:
[ NO ]
Source Code:
[ YES ]
Features:
- LUA
- GLSL
- FBO
- GPGPU concepts
- OpenGL 1.5
[+] Merry Christmas
The last demo of the year 2005 and the first one of 2006! Ambient occlusion and bump mapping, snow and merry christmas & happy new year!
Executable:
[ NO ]
Source Code:
[ YES ]
Features:
- LUA
- GLSL Ambient Occlusion Lighting Bump Mapping
- Particle System
- OpenGL 1.5
[+] Static Ambient Occlusion
Demo using an Ambient Occlusion Lighting and bump mapping shader, a water reflexion shader and point_sprite particles.
Executable:
[ YES ]
Source Code:
[ YES ]
Features:
- LUA
- GLSL Ambient Occlusion Lighting
- GLSL Bump Mapping
- Particle System (point_sprite mode)
- water reflexion shader
- OpenGL 1.5
[+] Lost Church
Demo using shadow volumes, particle system, bump mapping shaders. Shows how to setup the basis of a FPS game (First Person Shooter).
Executable:
[ NON ]
Source Code:
[ OUI ]
Features:
- LUA
- Stencil Shadow Volumes
- Sound
- Particle System
- GLSL Bump Mapping
- OpenGL 1.5
[+] Suffocate Benchmark
Benchmark using shadow volumes, particle system, and synchronized gfx/musik.
Executable:
[ YES ]
Source Code:
[ YES ]
Features:
- LUA
- Stencil Shadow Volumes
- Sound
- Particle System
- OpenGL 1.2
[+] Private Museum
Demo using shadow volumes and dynamic attenuated lights.
Executable:
[ YES ]
Source Code:
[ YES ]
Features:
- Stencil Shadow Volumes
- Attenuated lights
- OpenGL 1.2
[+] Water Reflexion
Demo exploiting a water reflexion shader.
Executable:
[ YES ]
Source Code:
[ YES ]
Features:
- GLSL
- OpenGL 1.5
[+] Buggy
Demo showing the use of opacity-maps in order to get partial-reflexions.
Executable:
[ YES ]
Source Code:
[ YES ]
Features:
- OpenGL 1.3
- spherical mapping
- texture reflexion
- VBO
- dynamic lighting
[+] IceFire
Particle system demo.
Executable:
[ YES ]
Source Code:
[ YES ]
Features:
- Particle System
- OpenGL 1.2
[+] Djizoes - Second Thoughts
'Second Thoughts' sound track demo of Djizoes group.
Executable:
[ YES ]
Source Code:
[ YES ]
Features:
- Sound
- Env sphere mapping
- OpenGL 1.2
[+] Parallax Bump Mapping
Demo showing a parallax bump mapping shader.
Executable:
[ YES ]
Source Code:
[ YES ]
Features:
- parallax bump mapping shader
- OpenGL 1.5
Language:
English
Français
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