GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 

Real Time 3D Demoniak3D Demos

2D / 3D

» Back to Demoniak3D homepage


[+] Desert Island
 
Simple virtual visit.

Executable: [ YES ]
Code Source: [ YES ]

Features:
- Lens Flares
- Water rendering GLSL shader
- Underwater caustics
- Several camera modes
- Smoke effect

[+] Old Building
 
Simple Object Visualization.

Executable: [ YES ]
Code Source: [ YES ]

Features:
- GLSL
- Sync audio/gfx
- Several camera modes
- Smoke effect

[+] Julia's Fractal
 
Animated rendering on the GPU of the Julia's fractal.

Executable: [ YES ]
Code Source: [ YES ]

Features:
- GLSL

[+] Toon Snow
 
Merry Christmas with cel-shading and particles.

Executable: [ YES ]
Code Source: [ YES ]

Features:
- GLSL Cel-Shading
- OpenGL 1.5
- Particles

[+] Ageia PhysX Pendulum
 
Demo showing how to use the Ageia PhysX engine 'distance joints'.

Executable: [ YES ]
Code Source: [ YES ]

Features:
- Ageia PhysX functions
- LUA
- Mesh Picking
- OpenGL 1.3
- Shadow-volume

[+] Spiral Galaxy
 
Simulation of a spiral galaxy.

Executable: [ YES ]
Code Source: [ YES ]

Features:
- LUA
- vertex pool

[+] High Resolution Skyboxes
 
DemoPack of high resolution skyboxes.

Executable: [ YES ]
Code Source: [ YES ]

Features:
- Skybox 2k and 4k.

[+] Kool Fire
 
Demo of a small fire with smoke...

Executable: [ YES ]
Code Source: [ YES ]

Features:
- GLSL
- OpenGL 1.5
- Particles
- LUA
- Sound

[+] 3DGurukul Models DemoPack
 
Set of Demoniak3D demos showing 3DGurukul's free models.

Executable: [ NO ]
Code Source: [ YES ]


[+] PimPim's Siu Nim Tao
 
Demoniak3D Demo - Character animation and toon shader.

Executable: [ YES ]
Code Source: [ YES ]

Features:
- GLSL
- OpenGL 1.5
- Character Animation using keyframes


[+] Chromatic Aberration
 
Demo showing a reflexion / refraction shader with light dispersion.

Executable: [ YES ]
Source Code: [ YES ]

Features:
- GLSL
- OpenGL 1.5
- Gloss map
- Cube Map
- Reflection / Refraction gpu shader


[+] Mandelbrot Fractal
 
Demo showing Mandelbrot fractal generation using GPGPU (General Programming on GPU) techniques.

Executable: [ NO ]
Source Code: [ YES ]

Features:
- LUA
- GLSL
- FBO
- GPGPU concepts
- OpenGL 1.5


[+] Merry Christmas
 
The last demo of the year 2005 and the first one of 2006! Ambient occlusion and bump mapping, snow and merry christmas & happy new year!

Executable: [ NO ]
Source Code: [ YES ]

Features:
- LUA
- GLSL Ambient Occlusion Lighting Bump Mapping
- Particle System
- OpenGL 1.5


[+] Static Ambient Occlusion
 
Demo using an Ambient Occlusion Lighting and bump mapping shader, a water reflexion shader and point_sprite particles.

Executable: [ YES ]
Source Code: [ YES ]

Features:
- LUA
- GLSL Ambient Occlusion Lighting
- GLSL Bump Mapping
- Particle System (point_sprite mode)
- water reflexion shader
- OpenGL 1.5


[+] Lost Church
 
Demo using shadow volumes, particle system, bump mapping shaders. Shows how to setup the basis of a FPS game (First Person Shooter).

Executable: [ NON ]
Source Code: [ OUI ]

Features:
- LUA
- Stencil Shadow Volumes
- Sound
- Particle System
- GLSL Bump Mapping
- OpenGL 1.5


[+] Suffocate Benchmark
 
Benchmark using shadow volumes, particle system, and synchronized gfx/musik.

Executable: [ YES ]
Source Code: [ YES ]

Features:
- LUA
- Stencil Shadow Volumes
- Sound
- Particle System
- OpenGL 1.2


[+] Private Museum
 
Demo using shadow volumes and dynamic attenuated lights.

Executable: [ YES ]
Source Code: [ YES ]

Features:
- Stencil Shadow Volumes
- Attenuated lights
- OpenGL 1.2


[+] Water Reflexion
 
Demo exploiting a water reflexion shader.

Executable: [ YES ]
Source Code: [ YES ]

Features:
- GLSL
- OpenGL 1.5


[+] Buggy
 
Demo showing the use of opacity-maps in order to get partial-reflexions.

Executable: [ YES ]
Source Code: [ YES ]

Features:
- OpenGL 1.3
- spherical mapping
- texture reflexion
- VBO
- dynamic lighting


[+] IceFire
 
Particle system demo.

Executable: [ YES ]
Source Code: [ YES ]

Features:
- Particle System
- OpenGL 1.2


[+] Djizoes - Second Thoughts
 
'Second Thoughts' sound track demo of Djizoes group.

Executable: [ YES ]
Source Code: [ YES ]

Features:
- Sound
- Env sphere mapping
- OpenGL 1.2


[+] Parallax Bump Mapping
 
Demo showing a parallax bump mapping shader.

Executable: [ YES ]
Source Code: [ YES ]

Features:
- parallax bump mapping shader
- OpenGL 1.5






GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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