This code shows how to add a child to the camera.
Here, we use the famous jackolan 3D model, but any kind of model can be used to get this kind of result.
Keywords: camera - add_child - mesh - model
Code Sample 73
This code shows how to declare several submeshes of a 3D model.
It shows how to remove the original hierarchy and build a new one to totally control each part of the model.
The project shows how to achieve a simple animation of each part of the model based on the new built
hierarchy and using an embedded LUA scripting code.
It uses basic function of the Hyperion-LUA API.