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Category Archives: Programming
Geometry Instancing en OpenGL: le Presque Retour!
80,000,000 de polygones… c’est cool l’instancing!
[GeeXLab] Bump Mapping et Self Shadow
Bump mapping – front face
Posted in GeeXLab, Programming
Tagged bump mapping, GeeXLab, normal map, Programming, self shadow
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HowTo: Matrice de Projection Perspective en OpenGL
Posted in OpenGL, Programming
Tagged android, camera, direct3d, larrabee, matrice, OpenGL, perspective, programmation, projection
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HowTo: Solutionner l’Erreur “The application failed to initialize properly (0xc0150002)”
Posted in Programming
Tagged 0xc0150002, Dependency Walker, error, msvcr90.dll, vs2005, vs2008
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How To Linearize the Depth Value
Here is a GLSL code snippet to convert the exponential depth to a linear value: float f=1000.0; float n = 0.1; float z = (2 * n) / (f + n – texture2D( texture0, texCoord ).x * (f – n)); … Continue reading
The Art of Texturing in GLSL is Now a Resource of OpenGL.org
The tutorial The Art of Texturing Using the OpenGL Shading Language has been included in OpenGL.org website in OpenGL API OpenGL Shading Language Sample Code & Tutorials section. Rather cool…
Vertex Displacement Mapping in GLSL Now Available on Radeon!
As I said in this news, the release of Catalyst 8.10 BETA comes with a nice bugfix: vertex texture fetching is now operational on Radeon (at least on my Radeon HD 4850). From 2 or 3 months, Catalyst makes it … Continue reading
Posted in GLSL, OpenGL
Tagged 3D, bug, catalyst 8.10, displacement mapping, glsl, OpenGL, Programming, vertex texture fetch
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