Category Archives: Programming

Geometry Instancing en OpenGL: le Presque Retour!

80,000,000 de polygones… c’est cool l’instancing!

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Lecteur RSS avec GeeXLab et Python

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PyOpenGL pour Coder en OpenGL dans GeeXLab Sans Compilation

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[Python] PythonTurtle pour Apprendre le Python Facilement!

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[GeeXLab] Bump Mapping et Self Shadow

Bump mapping – front face

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HowTo: Matrice de Projection Perspective en OpenGL

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HowTo: Solutionner l’Erreur “The application failed to initialize properly (0xc0150002)”

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How To Linearize the Depth Value

Here is a GLSL code snippet to convert the exponential depth to a linear value: float f=1000.0; float n = 0.1; float z = (2 * n) / (f + n – texture2D( texture0, texCoord ).x * (f – n)); … Continue reading

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The Art of Texturing in GLSL is Now a Resource of OpenGL.org

The tutorial The Art of Texturing Using the OpenGL Shading Language has been included in OpenGL.org website in OpenGL API OpenGL Shading Language Sample Code & Tutorials section. Rather cool…

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Vertex Displacement Mapping in GLSL Now Available on Radeon!

As I said in this news, the release of Catalyst 8.10 BETA comes with a nice bugfix: vertex texture fetching is now operational on Radeon (at least on my Radeon HD 4850). From 2 or 3 months, Catalyst makes it … Continue reading

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