JeGX HackLAB


Archive for the ‘OpenGL’ tag

Version du GLSL dans les Shaders

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Written by JeGX

January 31st, 2013 at 10:08 am

Posted in OpenGL

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GLSL Hacker, OSX / Cocoa

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Written by JeGX

November 27th, 2012 at 12:00 pm

Les Sampler States OpenGL 3.3: Configurer les Unités de Texture

with 3 comments

Written by JeGX

September 8th, 2011 at 12:33 pm

OpenGL Versions, Features Overview

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Written by JeGX

May 31st, 2011 at 12:59 pm

Posted in OpenGL

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Programming – Misc Links

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Written by JeGX

May 17th, 2011 at 8:10 pm

Posted in Programming

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GLSL Random Generator

with one comment

Written by JeGX

April 27th, 2011 at 12:59 pm

Posted in OpenGL

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Test de la Double Precision FP64 en GLSL

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Written by JeGX

September 27th, 2010 at 4:58 pm

Depth of Field (DoF): Quelques tests

with 2 comments

Written by JeGX

September 26th, 2010 at 5:12 pm

(GLSL) Ecriture dans gl_FragDepth

with 2 comments

Written by JeGX

September 26th, 2010 at 2:54 pm

Visualisez les Molécules en OpenGL + AO avec QuteMol

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Written by JeGX

August 5th, 2010 at 9:03 pm