Les Sampler States OpenGL 3.3: Configurer les Unités de Texture
Share PostTwitterFacebook
Programming – Misc Links
Petite librairie pour le rendu de texte en mode bitmap avec OpenGL 3+ (core profile): VSFL – Very Simple Font…
Test de la Double Precision FP64 en GLSL
Share PostTwitterFacebook
Demos (Videos!) Particules OpenGL JOGL
Basic stateless “Particle System” calculated entirely as vertex shader. Share PostTwitterFacebook
Geometry Instancing en OpenGL: le Presque Retour!
80,000,000 de polygones… c’est cool l’instancing! Share PostTwitterFacebook
PyOpenGL pour Coder en OpenGL dans GeeXLab Sans Compilation
Share PostTwitterFacebook
The Art of Texturing in GLSL is Now a Resource of OpenGL.org
The tutorial The Art of Texturing Using the OpenGL Shading Language has been included in OpenGL.org website in OpenGL API…
Vertex Displacement Mapping in GLSL Now Available on Radeon!
As I said in this news, the release of Catalyst 8.10 BETA comes with a nice bugfix: vertex texture fetching…
GLSL support in Intel graphics drivers
A user from oZone3D.Net forum asked me some info about the GLSL support of Intel graphics chips. It’s wellknown (sorry…
NVIDIA Forceware 174.20: OpenGL Extensions
[French] Voici la liste des extensions OpenGL supportées par les pilotes Forceware 174.20. [/French] [English] Here is the list of…
ATI Catalyst 8.3: OpenGL Extensions
[French] Voici la liste des extensions OpenGL supportées par les pilotes Catalyst 8.3. Il y en a 96. [/French] [English]…
OpenGL Geometry Instancing
This article has been updated with new demos and new GI technique. Read the complete article here: OpenGL Geometry Instancing:…