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Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
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GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


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Geeks3D's Articles
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>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
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Demoniak3D
Current Version: 1.23.0
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>Download
>Libraries and Plugins
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>Online Help - Reference Guide
>Codes Samples
 
Image Filtering with GLSL - Convolution Kernels

By Jérôme Guinot - jegx [at] ozone3d [dot] net

Initial draft: December 8, 2005
Last update: January 8, 2006


Translated from french by Samir Fitouri - soundcheck [at] ozone3d [dot] net




[ Index ]

Introduction | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Page 7

�Next Page



6 - Sharpness Filter


This filter is used to increase and to make stand out the details of an image.
-1   -1   -1
-1    9   -1
-1   -1   -1

The demo associated with this filter is DEMO_sharpness_filter.xml.


Fig.6 - Sharpness Filter.




[ Index ]

Introduction | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Page 7

�Next Page





GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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