Home
Tutorials
Demos
Softwares
GPUs DB
Forums
Downloads
Site Info
My Account
Welcome Guest!
Please
[Login]
or
[Register]
Username:
Password:
RSS
»RSS 2.0 Feeds
Blogs
»Demoniak3D Blog
»JeGX's Infamous Lab
Sponsors
Link to Us
»All Links
Web Partners
Banners Exchange
Links Exchange
»CYGAD's 3DXtra
Search
Web
oZone3D.Net
Image Filtering with GLSL - Convolution Kernels
By Jérôme Guinot - jegx [at] ozone3d [dot] net
Initial draft: December 8, 2005
Last update: January 8, 2006
Translated from french by Samir Fitouri - soundcheck [at] ozone3d [dot] net
[ Index ]
Introduction
|
Page 2
|
Page 3
|
Page 4
|
Page 5
|
Page 6
|
Page 7
»Next Page
3 - Mean Filter
This Filter is used for the image noise elimination.
1 1 1 1 1 1 1 1 1
The demo associated with this filter is
DEMO_mean_filter.xml
.
Fig.3 - Mean Filter.
[ Index ]
Introduction
|
Page 2
|
Page 3
|
Page 4
|
Page 5
|
Page 6
|
Page 7
»Next Page
Language:
English
Français
Demoniak3D
Current Version: 1.23.0
»Demoniak3D
»Download
»Libraries and Plugins
»Demos
»Online Help - Reference Guide
»Codes Samples
GPU Caps Viewer
Current Version: 1.4.2
»GPU Caps Viewer
»GPU DB Submissions
FurMark
Current Version: 1.4.0
»FurMark
»Benchmark Submissions
Geeks3D News
»Possible Specifications of the GeForce GTX 35...
»InfraRed Photo Shows which Part of Your HD 48...
»Live video fused with a 3D world in Google li...
»faogen: Fast Ambient Occlusion Generator
»Octa Crossfire with eight GPUs soon?
»Synthetic vs Real World Benchmarks
»John Carmack Interview: Rage, id Tech 6, Doom...
»Inno3D GeForce 9800 GTX Overclock Edition Rev...
»Developpez.com Magazine
»GPU-Z 0.2.6
© 2008 Hypergraphics-3D. All Rights Reserved.
Last Update: June 24, 2008 - 12:35
Terms and Policies
Page generated in 0.11644101142883 seconds.