My Account


RSS
oZone3D.Net RSS Feeds»RSS 2.0 Feeds

Blogs
»Demoniak3D Blog
»JeGX's Infamous Lab

Sponsors

Modul8: real time video mixing and compositing


Link to Us

oZone3D.Net 100% Realtime 3D

»All Links

Web Partners

www.geeks3d.com
www.benchmarkhq.ru
www.tdt3d.com
www.steph3d.net
www.g-truc.net
www.worldpcspecs.com


Banners Exchange

www.jmax-hardware.com
cgindia.blogspot.com
grapejuice.c.la
www.game-lab.com


Links Exchange

»CYGAD's 3DXtra

Search
Google
Web
oZone3D.Net
 
Image Filtering with GLSL - Convolution Kernels

By Jérôme Guinot - jegx [at] ozone3d [dot] net

Initial draft: December 8, 2005
Last update: January 8, 2006


Translated from french by Samir Fitouri - soundcheck [at] ozone3d [dot] net




[ Index ]

Introduction | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Page 7

»Next Page



5 - Emboss Filter


This filter is used to simulate the relief of an image. It is similar to the bump-mapping technique.
2   0   0
0  -1   0
0   0   -1

The demo associated with this filter is DEMO_emboss_filter.xml.


Fig.5 - Emboss Filter.




[ Index ]

Introduction | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Page 7

»Next Page







Language:


Demoniak3D
Current Version: 1.23.0
»Demoniak3D
»Download
»Libraries and Plugins
»Demos
»Online Help - Reference Guide
»Codes Samples


GPU Caps Viewer
Current Version: 1.5.0
»GPU Caps Viewer
»GPU DB Submissions


FurMark
Current Version: 1.4.0
»FurMark
»Benchmark Submissions


Geeks3D News
Page generated in 0.06988000869751 seconds.