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oZone[3D].Net GPUs Database - GIGABYTE nVidia Geforce 7900 GS - GPU G71




GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 


GIGABYTE Geforce 7900 GS - GPU G71

Last Update: January 31, 2006


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8 - 7900GS:Benchmarks - ArchMark


ArchMark v0.50

GIGABYTE ATI Radeon X1950XTX

ArchMark Report:

ArchMark 0.50
Driver: GeForce 7900 GS/PCI/SSE2/3DNOW! v2.1.0
1024x768 @ unknown refresh rate (assuming 85Hz)
Flushing commands, no buffer swaps
Fillrate
  • 32 bits
    • Mode: R8G8B8A8 Z24 S8
    • 8.354 GPix/s color only
    • 16.406 GPix/s z only
    • 30.303 GPix/s color and z
    • 8.096 GPix/s z tested (pass), color and z
    • 33.001 GPix/s discardable by LEQUAL depth test
    • 8.356 GPix/s discardable by GEQUAL depth test
    • 32.990 GPix/s discardable by EQUAL depth test
    • 16.406 GPix/s stencil writes
    • 16.406 GPix/s discardable by EQUAL stencil test
    • stencil test passed
      • 16.299 GPix/s pure stencil updates
      • 12.790 GPix/s z fail (LEQUAL), stencil update
      • z test passed (LEQUAL)
        • 12.937 GPix/s stencil update
        • 12.852 GPix/s stencil update, z update
        • 8.355 GPix/s color replace
        • 8.355 GPix/s z update, color replace
        • 8.174 GPix/s stencil update, color replace
        • 8.141 GPix/s stencil update, z update, color replace
  • 16 bits
    • Mode: R5G6B5A0 Z16 S0
    • 8.348 GPix/s color only
    • 16.651 GPix/s z only
    • 8.212 GPix/s color and z
    • 6.803 GPix/s z tested (pass), color and z
    • 33.004 GPix/s discardable by LEQUAL depth test
    • 8.240 GPix/s discardable by GEQUAL depth test
    • 33.003 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
  • available to buffer clears
    • 173.892 GB/s all buffers
    • 344.091 GB/s color only
    • 117.078 GB/s depth and stencil
    • 252.772 GB/s depth only
    • 43.591 GB/s stencil only
  • 99.852 GB/s worst case draw bandwidth
  • 267.387 MB/s burned by the RAMDAC
  • 100.119 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z0 S0
  • Plain vertices
    • 273.464 MTris/s as triangle fan
    • 145.751 MTris/s as triangle list
    • 145.763 MTris/s clipped
  • Vertex shading speed
    • 72.814 MTris/s lit (one directional light)
    • 63.781 MTris/s lit (one point light)
    • 21.261 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z0 S0
  • Textured fillrate
    • Bilinear filter
      • 8.289 GPix/s w 1 layers
      • 480.283 GPix/s w 2 layers
      • 468.152 GPix/s w 3 layers
      • 458.183 GPix/s w 4 layers
    • Trilinear filter
      • 108.136 MPix/s w 1 layers
      • 486.262 GPix/s w 2 layers
      • 476.862 GPix/s w 3 layers
      • 470.366 GPix/s w 4 layers
Readback
Mode: R8G8B8A8 Z24 S8
  • Whole buffer
    • 199.353 MPix/s of R8G8B8A8 colors
    • 380.960 MPix/s of B8G8R8A8 colors
    • 216.792 MPix/s of R8G8B8 colors
    • 228.674 MPix/s of B8G8R8 colors
    • 208.398 MPix/s of depth data (unsigned integer)
    • 207.967 MPix/s of depth data (float)
    • 306.329 MPix/s of stencil
  • 32x32 region
    • 29.242 MPix/s as R8G8B8A8
    • 31.433 MPix/s as B8G8R8A8
    • 29.181 MPix/s as R8G8B8
    • 30.722 MPix/s as B8G8R8
    • 30.371 MPix/s of depth data (unsigned integer)
    • 29.113 MPix/s of depth data (float)
    • 31.226 MPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
  • 8B using RGBA textures(CSV)
  • 16 kiB using DXT1 textures(CSV)
  • 32 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
  • preferred block alignment
    • updating all buffers (CSV)
      • 8 pixels wide
      • 4 pixels high
    • in color buffer (CSV)
      • 8 pixels wide
      • 4 pixels high
    • in depth buffer (CSV)
      • 8 pixels wide
      • 64 pixels high
    • in stencil buffer (CSV)
      • 8 pixels wide
      • 64 pixels high




[ Index ]

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GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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