FurMark
Current Version: 1.14.1
»FurMark homepage
»FurMark 1.9.x Submissions

GPU Caps Viewer
Current Version: 1.21.1
»GPU Caps Viewer homepage
»GPU DB Submissions

PhysX FluidMark
Current Version: 1.5.2
»FluidMark homepage
»FluidMark 1.4.x Submissions

GeeXLab
Current Version: 0.4.0
»GeeXLab homepage
»GeeXLab Overview

GPU Shark
Current Version: 0.9.1
»GPU Shark homepage

TessMark
Current Version: 0.3.0
»TessMark homepage

ShaderToyMark
Current Version: 0.3.0
»ShaderToyMark homepage
»ShaderToyMark Scores

Blogs
»JeGX's HackLab

Geeks3D's Articles
»GPU Memory Speed Demystified

»Multi-Threading Programming Resources

»GeForce and Radeon OpenCL Overview

»How to Get your Multi-core CPU Busy at 100%

»How To Make a VGA Dummy Plug

»Night Vision Post Processing Filter


Demoniak3D
Current Version: 1.23.0
»Demoniak3D
»Download
»Libraries and Plugins
»Demos
»Online Help - Reference Guide
»Codes Samples

Language

Language:

3D Graphics Search Engine:

The Geeks Of 3D

 



Demoniak3D Kool Fire







Download


Fire Demo - Demoniak3D Source Code And Win32 Exe - zip archive - (4.1M)
Release date: January 25, 2007
Update: January 14, 2008
For any bug report or feedback, please send an email to info [AT] ozone3d [DOT] net and add "[DEMO FEEDBACK]" to the subject. Vous can also post your feedbacks in the demo's topic: Demoniak3D WIP - My Kool Fire.

Recommended configuration:
  • Operating System: Windows XP SP1 or SP2
  • Processor: Pentium III or AMD Athlon and up processor - 800 MHz and up.
  • Memory: 1Gb RAM and up
  • Graphics Controller: ATI Radeon 9700 and up (with the latest Catalyst drivers) or GeForce 6600 and up (with the latest Forceware drivers)
  • Resolution: 1280x1024 - 32 bits/pixel

Description

The idea of this small fire animation comes from the following demo: shaderx-5-demo-codeexe-shadows. I took some textures from Aurelio Reis's demo and coded the animation for the simple reason I found the fire really cool. Et voilà, that's all for the story...

Instructions for use:
This demo requires an OpenGL 1.5 compliant graphics card. Unzip the archive and start DEMO_SmokeAndFire.exe. That's all folk!

The demo's source code is located in the DEMO_SmokeAndFire.xml file.

And as usual, if you want to experience realtime 3d coding, just go there: Demoniak3D Demo-System Home Page

Author Profile


=:[CODE]:=
Auteur:JeGX
Contact:jegx [at] ozone3d [dot] net
Homepage:www.ozone3d.net






GLSL Hacker
»GLSL Hacker Homepage


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Geeks3D latest news


Geeks3D forum news


Misc
»Texture DataPack #1
»Asus Silent Knight CPU Cooler
Page generated in 0.059625148773193 seconds.