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Demoniak3D Desert Island Demo

Release Date: February 4, 2008


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1 - Images Gallery

2 - Downloads

3 - Description

4 - Credits




1 - Images Gallery


Demoniak3D Desert Island Demo

Demoniak3D Desert Island Demo

Demoniak3D Desert Island Demo





2 - Downloads


Demoniak3D Desert Island Demo
Win32 Executable + Source code
Zip Archive - (10205k)
Release Date: February 4, 2008

Unzip the archive and launch DEMO_Old_Building.exe. That's all! Demo's source code is localized in the DEMO_Old_Building_1280x1024.xml file.


For any bug report or feedback, please send an email to jegx[AT]ozone3d[DOT]net and add "[DEMO FEEDBACK]" to the subject.

Recommended configuration:
  • Operating System: Windows XP SP2 / Vista
  • Processor: Pentium III or AMD Athlon and up processor - 800 MHz and up.
  • Memory: 1Gb RAM and up
  • Graphics Controller: ATI Radeon (with the latest Catalyst drivers) or NVIDIA GeForce (with the latest Forceware drivers) with at least 256Mb of graphics memory.
  • Resolution: 1280x1024 - 32 bits/pixel

3 - Description

This demo shows some cool effect regularly used in real time 3D:

  • Baked textures: for the realistic rendering of static objects, lighting and shadows calculations are pre-processed and stored in the final textures.
  • Lens flares: lens flares allow to simulate camera's imperfections when facing an intense light source like the Sun. See here for more information: Tutorials: lens flare.
  • Water / Sea rendering: water rendering is done by a GLSL shader that uses the combination of: transparence + normal mapping + reflection.


4 - Credits


=:[CODE]:=
Author:Jerome 'JeGX' Guinot
Contact:jegx [at] ozone3d [dot] net
Homepage:www.ozone3d.net


=:[GFX 2D/3D]:=
Author:Stephane 'Steph3D' Laux
Contact:steph [at] steph3d [dot] net
Homepage:www.steph3d.net


GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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