FurMark
Current Version: 1.13.0
»FurMark homepage
»FurMark 1.9.x Submissions

GPU Caps Viewer
Current Version: 1.20.1
»GPU Caps Viewer homepage
»GPU DB Submissions

PhysX FluidMark
Current Version: 1.5.2
»FluidMark homepage
»FluidMark 1.4.x Submissions

GeeXLab
Current Version: 0.4.0
»GeeXLab homepage
»GeeXLab Overview

GPU Shark
Current Version: 0.8.0
»GPU Shark homepage

TessMark
Current Version: 0.3.0
»TessMark homepage

ShaderToyMark
Current Version: 0.3.0
»ShaderToyMark homepage
»ShaderToyMark Scores

Blogs
»JeGX's HackLab

Geeks3D's Articles
»GPU Memory Speed Demystified

»Multi-Threading Programming Resources

»GeForce and Radeon OpenCL Overview

»How to Get your Multi-core CPU Busy at 100%

»How To Make a VGA Dummy Plug

»Night Vision Post Processing Filter


Demoniak3D
Current Version: 1.23.0
»Demoniak3D
»Download
»Libraries and Plugins
»Demos
»Online Help - Reference Guide
»Codes Samples

Language

Language:

3D Graphics Search Engine:

The Geeks Of 3D

 



Demoniak3D Desert Island Demo

Release Date: February 4, 2008


» Back To Demos Index

Stumble it! | | | |


1 - Images Gallery

2 - Downloads

3 - Description

4 - Credits




1 - Images Gallery


Demoniak3D Desert Island Demo

Demoniak3D Desert Island Demo

Demoniak3D Desert Island Demo





2 - Downloads


Demoniak3D Desert Island Demo
Win32 Executable + Source code
Zip Archive - (10205k)
Release Date: February 4, 2008

Unzip the archive and launch DEMO_Old_Building.exe. That's all! Demo's source code is localized in the DEMO_Old_Building_1280x1024.xml file.


For any bug report or feedback, please send an email to jegx[AT]ozone3d[DOT]net and add "[DEMO FEEDBACK]" to the subject.

Recommended configuration:
  • Operating System: Windows XP SP2 / Vista
  • Processor: Pentium III or AMD Athlon and up processor - 800 MHz and up.
  • Memory: 1Gb RAM and up
  • Graphics Controller: ATI Radeon (with the latest Catalyst drivers) or NVIDIA GeForce (with the latest Forceware drivers) with at least 256Mb of graphics memory.
  • Resolution: 1280x1024 - 32 bits/pixel

3 - Description

This demo shows some cool effect regularly used in real time 3D:

  • Baked textures: for the realistic rendering of static objects, lighting and shadows calculations are pre-processed and stored in the final textures.
  • Lens flares: lens flares allow to simulate camera's imperfections when facing an intense light source like the Sun. See here for more information: Tutorials: lens flare.
  • Water / Sea rendering: water rendering is done by a GLSL shader that uses the combination of: transparence + normal mapping + reflection.


4 - Credits


=:[CODE]:=
Author:Jerome 'JeGX' Guinot
Contact:jegx [at] ozone3d [dot] net
Homepage:www.ozone3d.net


=:[GFX 2D/3D]:=
Author:Stephane 'Steph3D' Laux
Contact:steph [at] steph3d [dot] net
Homepage:www.steph3d.net





GLSL Hacker
»GLSL Hacker Homepage


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Geeks3D latest news


Geeks3D forum news


Misc
»Texture DataPack #1
»Asus Silent Knight CPU Cooler
Page generated in 0.13236284255981 seconds.