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Demoniak3D Parallax Bump Mapping Demo


OpenGL Shading Language Demo - Parallax Bump Mapping GLSL


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Parallax Bump Mapping demo - zip archive - (3490k)
Release date: March 30, 2005
Last Update: October 1, 2006
For any bug report or feedback, please send an email to support [AT] ozone3d [DOT] net and add "[DEMO FEEDBACK]" to the subject.

Recommended configuration:
  • Operating System: Windows XP SP1 or SP2
  • Processor: Pentium III or AMD Athlon and up processor - 800 MHz and up.
  • Memory: 256M RAM and up
  • Graphics Controller: ATI Radeon 9700 and up (with the latest Catalyst drivers) or GeForce FX 5200 and up (with the latest Forceware drivers)
  • Resolution: 1024x768 - 32 bits/pixel


Description


This demo shows the Parallax Bump Mapping algorithm (often called Offset Bump Mapping) to improve the relief sensation. The original whitepaper explaining the algorithm can be found here: parallax_mapping.pdf.

Instructions for use:
This demo requires an OpenGL 1.5 compliant graphic controller. Unzip the archive and launch the DEMO.exe. That's all!

For more details on this technique, visit the following page (in french): onversity


Author Profile


Author:Jérôme 'JeGX' Guinot
Country:Switzerland
Contact:jegx [at] ozone3d [dot] net
Homepage:www.ozone3d.net














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