GeeXLab
Current version: 0.20.x
>GeeXLab homepage

FurMark
Current version: 1.20.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.38.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.10.0.5
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.2
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples

3D Graphics Search Engine:

The Geeks Of 3D

 


GIGABYTE Technology - Geforce 8800 Series - oZone3D.Net Sponsor
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NVIDIA G80: Architecture and GPU Analysis

By Rys Sommefeldt - www.beyond3d.com

Initial draft: November 8, 2006


[ Index ]

Introduction | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14

»Next Page



JUMP LINK: Rys Sommefeldt's article @ Beyond3D: Data fetch and filtering.

Beyond3D.com





[ Index ]

Introduction | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14

»Next Page





GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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