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GIGABYTE NVIDIA GeForce 7600 GS - GPU G73

Last Update: January 31, 2007


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[ Index ]

Introduction | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13

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8 - 7600 GS: Benchmarks - ArchMark


ArchMark v0.50

GIGABYTE NVIDIA GeForce 7600 GS

ArchMark Report:

ArchMark 0.50
Driver: GeForce 7600 GS/PCI/SSE2/3DNOW! v2.1.0
1024x768 @ unknown refresh rate (assuming 85Hz)
Flushing commands, no buffer swaps
Fillrate
  • 32 bits
    • Mode: R8G8B8A8 Z24 S8
    • 5.359 GPix/s color only
    • 7.130 GPix/s z only
    • 5.169 GPix/s color and z
    • 4.055 GPix/s z tested (pass), color and z
    • 27.957 GPix/s discardable by LEQUAL depth test
    • 5.354 GPix/s discardable by GEQUAL depth test
    • 27.956 GPix/s discardable by EQUAL depth test
    • 7.154 GPix/s stencil writes
    • 27.956 GPix/s discardable by EQUAL stencil test
    • stencil test passed
      • 5.624 GPix/s pure stencil updates
      • 3.733 GPix/s z fail (LEQUAL), stencil update
      • z test passed (LEQUAL)
        • 5.624 GPix/s stencil update
        • 3.733 GPix/s stencil update, z update
        • 5.022 GPix/s color replace
        • 3.517 GPix/s z update, color replace
        • 3.566 GPix/s stencil update, color replace
        • 2.744 GPix/s stencil update, z update, color replace
  • 16 bits
    • Mode: R5G6B5A0 Z16 S0
    • 3.585 GPix/s color only
    • 6.101 GPix/s z only
    • 2.706 GPix/s color and z
    • 2.166 GPix/s z tested (pass), color and z
    • 27.956 GPix/s discardable by LEQUAL depth test
    • 5.353 GPix/s discardable by GEQUAL depth test
    • 27.957 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
  • available to buffer clears
    • 48.753 GB/s all buffers
    • 96.185 GB/s color only
    • 32.621 GB/s depth and stencil
    • 72.374 GB/s depth only
    • 12.201 GB/s stencil only
  • 30.007 GB/s worst case draw bandwidth
  • 267.387 MB/s burned by the RAMDAC
  • 30.274 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z0 S0
  • Plain vertices
    • 223.607 MTris/s as triangle fan
    • 89.568 MTris/s as triangle list
    • 89.586 MTris/s clipped
  • Vertex shading speed
    • 44.751 MTris/s lit (one directional light)
    • 37.497 MTris/s lit (one point light)
    • 12.495 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z0 S0
  • Textured fillrate
    • Bilinear filter
      • 3.575 GPix/s w 1 layers
      • 2.676 GPix/s w 2 layers
      • 1.784 GPix/s w 3 layers
      • 1.339 GPix/s w 4 layers
    • Trilinear filter
      • 2.689 GPix/s w 1 layers
      • 1.346 GPix/s w 2 layers
      • 897.777 MPix/s w 3 layers
      • 673.146 MPix/s w 4 layers
Readback
Mode: R8G8B8A8 Z24 S8
  • Whole buffer
    • 203.961 MPix/s of R8G8B8A8 colors
    • 338.249 MPix/s of B8G8R8A8 colors
    • 215.240 MPix/s of R8G8B8 colors
    • 227.960 MPix/s of B8G8R8 colors
    • 210.123 MPix/s of depth data (unsigned integer)
    • 210.286 MPix/s of depth data (float)
    • 306.598 MPix/s of stencil
  • 32x32 region
    • 29.342 MPix/s as R8G8B8A8
    • 32.014 MPix/s as B8G8R8A8
    • 29.682 MPix/s as R8G8B8
    • 30.519 MPix/s as B8G8R8
    • 30.787 MPix/s of depth data (unsigned integer)
    • 29.282 MPix/s of depth data (float)
    • 31.142 MPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
  • 8B using RGBA textures(CSV)
  • 8 kiB using DXT1 textures(CSV)
  • 16 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
  • preferred block alignment
    • updating all buffers (CSV)
      • 4 pixels wide
      • 4 pixels high
    • in color buffer (CSV)
      • 4 pixels wide
      • 4 pixels high
    • in depth buffer (CSV)
      • 8 pixels wide
      • 64 pixels high
    • in stencil buffer (CSV)
      • 8 pixels wide
      • 64 pixels high


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