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Monthly Archives: September 2011

OpenGL, Pixel Hacking, Tools de JeGX

Les Cartes GeForce et le keyword GLSL Precise

September 23, 2011 JeGX 1 Comment

ASUS GeForce GTX 590

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bug, glsl, msi kombustor, precise, shadow mapping, tessellation
Tests et Reviews, Tools de JeGX

(Test) Intel GPUs: Toujours aussi Mal Supportés…

September 14, 2011 JeGX Comment

Intel Sandy Bridge CPU/GPU


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cpu-z, gpu, GPU Caps Viewer, gpu-z, intel, sandy bridge
OpenGL, Programming

Les Sampler States OpenGL 3.3: Configurer les Unités de Texture

September 8, 2011 JeGX 3 Comments

MSI Kombustor, tessellated sphere, DoF and soft shadows

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GL_ARB_sampler_objects, OpenGL, programmation, sampler, texture, tutorial
Pixel Hacking, Tools de JeGX

(WIP) Kombustor 2.2.0 Beta (Tessellation, Soft Shadows)

September 7, 2011 JeGX Comment

MSI Kombustor 2.2.0 BETA


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kombustor, msi, ombre, opengl 4, soft shadow, tessellation

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