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RaptorGL - C/C++ OpenGL 3D Engine
RaptorGL: introduction
This article aims to quickly introduce you to RaptorGL and showing a simple example of how to use it.
C/C++ OpenGL Projects
Tuto 01
3D window initialization. Gouraud triangle rendering.
Tuto 02
Mesh loadingmesh. Wireframe rendering.
Tuto 03
Lit mesh rendering. Lighting.
Tuto 04
Textured mesh rendering. Texturing
Tuto 05
Lit and textured mesh rendering.
Tuto 09
Stencil buffer and viewport.
Tuto 10
Spherical environment mapping and stencil buffer.
Tuto 13
Shows the use of DevIL library for image loading.
Tuto 14
Shows how to use C++ 3D models exported from LynX 3D Viewer. Specular highlights.
Tuto 15
Shows how to load a compressed texture and how to setup the trilinear filtering.
Tuto 16
Shows how to use the VBO (Vertex buffer Object) and the GLSL (OpenGL Shading Language).
C/C++ OpenGL / GLUT Projects
GLUT 01
Shows how to do a fake reflexion using scaling.
GLUT 02
Shows how to do a fake reflexion using scaling. Shows how to code a simple ASC file loader.
GLUT 03
Shows a motion blur effect.
GLUT 04
Shows a terrain generator and how to use contextual menu.