FurMark
Current Version: 1.7.0
»FurMark
»Benchmark Submissions

GPU Caps Viewer
Current Version: 1.8.2
»GPU Caps Viewer
»GPU DB Submissions

My Account



Blogs
»Demoniak3D Blog
»JeGX's Infamous Lab

Link to Us

oZone3D.Net 100% Realtime 3D

»All Site's Network

Visitors Map

 
Vertex Buffer Object - GLSL

By Jerome [JeGX] Guinot - jegx[NO-SPAM-THANKS]@ozone3d.net

Initial draft: October 6, 2006




1 - Introduction

2 - Downloads




1 - Introduction

This demo is based on both following tutorials:

The demo shows the use of Vertex Buffer Objects for an ultra-fast rendering of polygonal meshes. The VBOs are used in GL_STATIC_DRAW mode and the box deformation is performed by a GLSL shader.

For the sake of comparison, the demo is shipped in two versions: one using VBOs (XPGL_Demo_vbo.exe) and the other using regular Vertex Arrays (XPGL_Demo_va.exe).

The following table shows us the difference of performance between VBO and Vertex Arrays (VA):

Graphic CardXPGL_Demo_vbo.exeXPGL_Demo_va.exe
ATI X1950XTX760 fps145 fps

The demo uses a small library especially developped for my OpenGL experimentation needs: XPGL (eXPerimental Graphics Library)

.

OpenGL.org

2 - Downloads


XPGL - Mesh Twister - OpenGL / VBO / GLSL - Visual C++ 6.0 Project - (1105k)
Last Update: 11 Octobre 2006




Language:

3D Graphics Search Engine:

The Geeks Of 3D



Geeks3D News


HackLAB News

Demoniak3D
Current Version: 1.23.0
»Demoniak3D
»Download
»Libraries and Plugins
»Demos
»Online Help - Reference Guide
»Codes Samples


PhysX FluidMark
Current Version: 1.1.1
»PhysX FluidMark
»Benchmark Submissions



Misc
»Texture DataPack #1
»Asus Silent Knight CPU Cooler
Page generated in 0.068830966949463 seconds.