OpenGL & Direct3D Tutorials
These tutorials aim to show the common stuffs (and differences...) between the two most frequently used API
in real time 3D. It is not about saying that one is better than the other, which is a nonsense. Those libraries are
just tools for transforming our imagination into something visible on the screen. Using one API instead of
the other is just a question of feeling, and maybe also of technical constraints (OpenGl would be more suitable for developing a 3D
application on Unix for example). In my opinion, I prefer OpenGL because of its simplicity and Direct3D
because of its speed (on Windows ...).
Tutorials relating to Direct3D have been developed with the DirectX 8.0 SDK.
They can be converted quite easily into the latest 9.0 version.
And now, have a nice code!
Note: the following tutorials do not use oZone3D engine. They are coded directly with OpenGL and Direct3D API