My Account


RSS
oZone3D.Net RSS Feeds»RSS 2.0 Feeds

Blogs
»Demoniak3D Blog
»JeGX's Infamous Lab

Sponsors


Link to Us

oZone3D.Net 100% Realtime 3D

»All Site's Network

Visitors Map

 


NVIDIA nZone.com NVIDIA Developer Blog
NVIDIA G80: OpenGL Programming

By: Christophe [Groove] Riccio - www.g-truc.net
Initial Version: November 12, 2006
Edited and Translated by the oZone3D Team
Last Update: March 25, 2007


[ Index ]

Introduction | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

»Next Page



Stumble it! | | | |


G80 - OpenGL Programming

Do not hesitate to post your feedbacks and comments about this article on the oZone3D.Net forums: [FORUM] NVIDIA G80: OpenGL Programming



1 - Introduction

2 - Milestone

3 - The NVIDIA GPU programming

4 - Variables
4.1 - Data category
4.2 - Approach changes
4.3 - Benefits

5 - Textures
5.1 - Unsigned float textures
5.2 - Texture buffers
5.3 - Integer representation
5.4 - Texture arrays
5.5 - Texture compression

6 - Framebuffer
6.1 - Framebuffer sRGB
6.2 - 32 bits float Z-Buffer
6.3 - Coverage Sample AntiAliasing
6.4 - Render targets blending

7 - Géométrie

8 - GLSL
8.1 - Geomotry shader
8.2 - Langage update

9 - Conclusion




1 - Introduction

The GeForce 8800 is officially announced and, for once, the video card will be immediately available [1]. Obviously, this card is a must and appears to be a reference in terms of performance, functionality and rendering quality as well. Performances are impressive and the architecture sophisticated, but this is not the point. For that, I recommend the excellent review of Hardware.fr [2]. As for us, we're going to discuss what is most interesting for the developer, which are the new functionalities in the OpenGL programming framework. This card is the first one that supports Direct3D 10, but all new possibilities it brings are also available with OpenGL through proprietary extensions and on Windows XP as well.

OpenGL.org



Editor's Notes




[ Index ]

Introduction | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

»Next Page







Language:

3D Graphics Search Engine:

The Geeks Of 3D



Demoniak3D
Current Version: 1.23.0
»Demoniak3D
»Download
»Libraries and Plugins
»Demos
»Online Help - Reference Guide
»Codes Samples


GPU Caps Viewer
Current Version: 1.7.0
»GPU Caps Viewer
»GPU DB Submissions


FurMark
Current Version: 1.6.5
»FurMark
»Benchmark Submissions


PhysX FluidMark
Current Version: 1.0.0
»PhysX FluidMark
»Benchmark Submissions


Geeks3D News


Misc
»Texture DataPack #1
»Asus Silent Knight CPU Cooler


Announces


Modul8: real time video mixing and compositing

Page generated in 0.083800077438354 seconds.