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Author Topic: [ARTICLE] NVIDIA G80: OpenGL Programming  (Read 5604 times)
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JeGX
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« on: March 26, 2007, 07:53:23 PM »

The GeForce 8800 is currently by far the best graphics card of the world! And that, whatever the point you consider: performances, quality of rendering or features.
But what does the G80 really bring to the programming ? To answer, oZone3D.Net offers you an article that discusses the OpenGL programming of the G80 GPU and covers all new features such as  geometry shaders, floating point z-buffer, texture arrays and much more.



LINK: http://www.ozone3d.net/tutorials/g80_opengl_programming/
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JeGX
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« Reply #1 on: August 02, 2007, 10:18:54 PM »

Related links:

- http://digg.com/microsoft/DX10_Works_in_XP_Through_OpenGL
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