GeeXLab
Current version: 0.45.1
>GeeXLab homepage

FurMark
Current version: 1.30.0
>FurMark homepage

GPU Caps Viewer
Current version: 1.55.0.0
>GPU Caps Viewer homepage

GPU Shark
Current version: 0.26.0.0
>GPU Shark homepage


Blogs
>JeGX's HackLab

Geeks3D's Articles
>GPU Memory Speed Demystified

>Multi-Threading Programming Resources

>GeForce and Radeon OpenCL Overview

>How to Get your Multi-core CPU Busy at 100%

>How To Make a VGA Dummy Plug

>Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.4
>FluidMark homepage

TessMark
Current version: 0.3.0
>TessMark homepage

ShaderToyMark
Current version: 0.3.0
>ShaderToyMark homepage
>ShaderToyMark Scores

Demoniak3D
Current Version: 1.23.0
>Demoniak3D
>Download
>Libraries and Plugins
>Demos
>Online Help - Reference Guide
>Codes Samples
 
oZone3D.Net - Demoniak3D Developer Guide


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API Demoniak3D/LUA: fonctions de manipulation des skyboxes

Ces fonctions effectuent des opérations générales sur les skyboxes.
HYP_SetActiveSkybox

HYP_SetActiveSkybox

HYP_SetActiveSkybox permet d'activer une skybox. Toutes les autres skyboxes seront alors désactivées automatiquement.
Syntaxe
HYP_SetActiveSkybox( name );
  • name
    Chaîne de caractères représentant le nom de la skybox comme spécifié dans le script XML par skybox_name. Longueur max: 127 caractères.
Exemple
-- test de HYP_SetActiveSkybox.
HYP_SetActiveSkybox( "mountains" );


GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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