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NVIDIA’s David Kirk Interview on CUDA, CPUs and GPUs
David Kirk, Nvidia’s Chief Scientist, interviewed by the guys at bit-tech.net. Read the full interview HERE. Here are some snippets of this 8-page interview: – page1 “Kirk’s role within Nvidia sounds many times simpler than it actually is: he oversees … Continue reading
GLSL: ATI vs NVIDIA – Part…
While I was releasing the Julia’s Fractal demo, I tested it on NVIDIA and ATI (as usual before releasing a demo). And as usual, a new difference appeared in the way the GLSL is supported on ATI and on NVIDIA. … Continue reading
Triple SLI Tested
This is a german article but it doesn’t matter: the next three images are enough to get the interest (or not?) of the Triple SLI or 3-Way SLI technology. Source: www.pcgameshardware.de
GLSL: ATI vs NVIDIA
Today two new differences between Radeon and Geforce GLSL support. 1 – float2 / vec2 vec2 is the GLSL type to hold a 2d vector. vec2 is supported by NVIDIA and ATI. float2 is a 2d vector but for Direct3D … Continue reading
Dynamic branching and NVIDIA Forceware Drivers
Several weeks ago, I posted on Beyond3D a thread on my dynamic branching benchmark. I wondered why dynamic branching performances on Geforce 7 were worse than ones on Geforce 6 or 8. I believe I’ve got the answer: Forceware drivers. … Continue reading
Posted in Drivers, GLSL, Graphics Cards
Tagged Benchmark, bug, dynamic branching, forceware, nvidia
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New NVIDIA OpenGL Extensions Headers
The new OpenGL headers files contain new extensions stuff. You can download them from… just a second, I start GPU Caps Viewer and… okay I got it :thumbup: : from developer.nvidia.com/object/nvidia_opengl_specs.html. But there are a couple of weird things: 1 … Continue reading
NVIDIA OpenGL Extension Specifications
Finally NVIDIA releases the specs of the new OpenGL extensions that come with the gf8800. Great news! :thumbup: These specs are very important for us, poor graphics developers, in order to update our software with the latest cool features. So … Continue reading
NVIDIA GLSL compiler
In the demo I received from satyr (see oZone3D.Net forums), there is a toon shader that uses glsl uniforms. The pixel shader looked like to: uniform float silhouetteThreshold; void main() { silhouetteThreshold = 0.32; //… shader code //… shader code … Continue reading
SLI is nice!
I must confess the SLI is a really cool technology. I assembled a SLI station based on the new nVidia Geforce 7600 GS series. This is a little graphic card compared to the high-end ones like the 7900GTX or the … Continue reading
NVIDIA Geoforms Demo
I found on guru3d website a cool tech demo/screen saver. If you have a NVIDIA gf 6 or 7 cg, just grab it.