GLSL Hacker
Current version: 0.8.2
»GLSL Hacker homepage
»GLSL Hacker Overview

Current version: 1.15.1
»FurMark homepage
»FurMark 1.9.x Submissions

GPU Caps Viewer
Current version: 1.23.0
»GPU Caps Viewer homepage
»GPU DB Submissions

GPU Shark
Current version: 0.9.4
»GPU Shark homepage

»JeGX's HackLab

Geeks3D's Articles
»GPU Memory Speed Demystified

»Multi-Threading Programming Resources

»GeForce and Radeon OpenCL Overview

»How to Get your Multi-core CPU Busy at 100%

»How To Make a VGA Dummy Plug

»Night Vision Post Processing Filter

PhysX FluidMark
Current version: 1.5.2
»FluidMark homepage
»FluidMark 1.4.x Submissions

Current version: 0.4.0
»GeeXLab homepage
»GeeXLab Overview

Current version: 0.3.0
»TessMark homepage

Current version: 0.3.0
»ShaderToyMark homepage
»ShaderToyMark Scores

Current Version: 1.23.0
»Libraries and Plugins
»Online Help - Reference Guide
»Codes Samples

3D Graphics Search Engine:

The Geeks Of 3D


--==:: Introduction to OpenGL ::==--

OpenGL (Open Graphics Library) is a standard specification defining a cross-language cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL was developed by Silicon Graphics Inc. (SGI) in 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, and flight simulation. It is also used in video games, where it competes with Direct3D on Microsoft Windows platforms.

Objects handled by OpenGL are described as sequences of vertices (that define geometric objects) or pixels (that define images). OpenGL performs several processes on this data to convert it to pixels to form the final desired image in the framebuffer.

FurMark, GPU Caps Viewer or Demoniak3D are good examples of OpenGL based applications.

Related Links

GLSL Hacker demos

GLSL - Mesh exploder

PhysX 3 cloth demo

Normal visualizer with GS

Compute Shaders test on Radeon

Raymarching in GLSL

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Geeks3D forum news

»Texture DataPack #1
»Asus Silent Knight CPU Cooler
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