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Tag Archives: catalyst
ATI Catalyst 8.3: OpenGL Extensions
Here is the list of OpenGL extensions supported by Catalyst 8.3 drivers. There are 96 extensions. Drivers Version: 8.471.0.0 – Catalyst 08.3 ATI Catalyst Version String: 08.3 ATI Catalyst Release Version String: 8.471-080225a1-059746C-ATI
Catalyst 8.1 GLSL lighting bug fixed
The previous catalyst (7.11 / 7.12) had a nasty bug in dynamic lights management in GLSL. I’ve just tested the latest Catalyst 8.1 WHQL with the Demoniak3D demo I coded for, and the bug has been fixed. In the release … Continue reading
A cumbersome bug in the Catalyst 7.12
The latest Catalyst version is the 7.12 (the Cat7.12 internal number is 8.442.0.0). But exactly like the Cat7.11, these drivers have a bug in the management of dynamic lights in GLSL. But this time, I searhed for the source of … Continue reading
Posted in Drivers, GLSL
Tagged 3D, bug, catalyst, demoniak3d, Drivers, dx10, dynamic light, fix, glsl, shader, TechDemo, workaround
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Les Catalyst 7.12 toujours à la sauce “Bug-Inside”
Les derniers pilotes Catalyst ont la version 7.12 (le numéro interne des Cat7.12 est le 8.442.0.0 – c’est pas un téléphone ok!). Mais exactement comme les 7.11, ces drivers ont un bug dans la gestion des lumières dynamiques en GLSL. … Continue reading
Posted in Drivers, GLSL
Tagged bug, catalyst, demoniak3d, dx10, dynamic light, fix, glsl, pilote graphique, shader, TechDemo, workaround
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Les nouveaux Catalyst 7.11 à la sauce “Bug-Inside”
ATI vient de nous livrer les nouveaux Catalyst 7.11 pour nos belles Radeon. Mais on dirait que ça commence à être une habitude chez les petits gars d’ATI de nous pondre des pilotes bogués surtout pour les nouvelles cartes! Souvenez-vous … Continue reading
Catalyst 7.9, Radeon 2900 and Surface Deformer
From oZone3D.Net Forums, the Catalyst 7.9 seems to unleash ATI Radeon 2900 GPU. The Surface Deformer benchmark is a benchmark that requires a lot of vertex processing horse power. With Catalyst prior to 7.9, the score of an ATI 2900 … Continue reading
Posted in Benchmark
Tagged ati, Benchmark, catalyst, driver, processor, r600, shader, surface deformer
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Catalyst 7.9 and Radeon 2K Shadow Mapping Bug
I found this bug while I was coding a new small soft shadows demo for GPU Caps Viewer. Soft shadows are built on shadow mapping and my OpenGL shadow mapping code works perfectly on all Geforce 6/7/8 and Radeon 1k … Continue reading
Uniform Arrays in GLSL
A new version of the Soft Shadows Benchmark is available but this time using uniform arrays to pass the blurring kernel to the pixel shader. On nVidia boards, there is a little increase of speed (1 or 2 fps). On … Continue reading
Posted in Drivers, GLSL, Graphics Cards
Tagged ati, catalyst, glsl, radeon, uniform array
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