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	Asus NVIDIA Geforce 7950 GX2 - GPU G71 Last Update: March 3, 2007
 
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 [ Index ]
 Introduction | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 �Next Page 
 10 - 7950 GX2: Benchmarks - ArchMark
 
  ArchMark v0.50 
 
   ArchMark Report:ArchMark 0.50 
Driver: GeForce 7950 GX2/PCI/SSE2/3DNOW! v2.1.0 
Resolution: 1024x768 @ 60.04Hz 
Flushing commands, no buffer swaps
Fillrate Bandwidth32 bitsMode: R8G8B8A8 Z24 S87.543 GPix/s color only14.981 GPix/s z only7.543 GPix/s color and z7.542 GPix/s z tested (pass), color and z31.026 GPix/s discardable by LEQUAL depth test7.543 GPix/s discardable by GEQUAL depth test31.027 GPix/s discardable by EQUAL depth test13.652 GPix/s stencil writes31.025 GPix/s discardable by EQUAL stencil teststencil test passed14.165 GPix/s pure stencil updates10.585 GPix/s z fail (LEQUAL), stencil updatez test passed (LEQUAL)14.945 GPix/s stencil update10.585 GPix/s stencil update, z update7.543 GPix/s color replace7.543 GPix/s z update, color replace7.543 GPix/s stencil update, color replace7.533 GPix/s stencil update, z update, color replace
16 bitsMode: R5G6B5A0 Z16 S07.542 GPix/s color only14.980 GPix/s z only7.543 GPix/s color and z6.342 GPix/s z tested (pass), color and z31.029 GPix/s discardable by LEQUAL depth test7.543 GPix/s discardable by GEQUAL depth test31.029 GPix/s discardable by EQUAL depth test
 
Mode: R8G8B8A8 Z24 S8
 Geometryavailable to buffer clears140.892 GB/s all buffers278.836 GB/s color only94.750 GB/s depth and stencil205.298 GB/s depth only35.319 GB/s stencil only
86.263 GB/s worst case draw bandwidth188.882 MB/s burned by the RAMDAC86.452 GB/s estimated physical bandwidth
 
Mode: R5G6B5A0 Z0 S0
 TexturingPlain vertices232.289 MTris/s as triangle fan131.809 MTris/s as triangle list133.156 MTris/s clipped
Vertex shading speed66.575 MTris/s lit (one directional light)65.550 MTris/s lit (one point light)21.604 MTris/s lit (eight point lights)
 
Mode: R5G6B5A0 Z0 S0
 ReadbackTextured fillrateBilinear filter7.103 GPix/s w 1 layers5.924 GPix/s w 2 layers3.955 GPix/s w 3 layers2.968 GPix/s w 4 layers
Trilinear filter6.515 GPix/s w 1 layers3.467 GPix/s w 2 layers2.319 GPix/s w 3 layers1.740 GPix/s w 4 layers
 
Mode: R8G8B8A8 Z24 S8
 Texture cacheWhole buffer198.924 MPix/s of R8G8B8A8 colors231.963 MPix/s of B8G8R8A8 colors201.825 MPix/s of R8G8B8 colors216.628 MPix/s of B8G8R8 colors203.400 MPix/s of depth data (unsigned integer)204.238 MPix/s of depth data (float)229.387 MPix/s of stencil
32x32 region27.245 MPix/s as R8G8B8A829.054 MPix/s as B8G8R8A827.317 MPix/s as R8G8B827.187 MPix/s as B8G8R827.242 MPix/s of depth data (unsigned integer)27.408 MPix/s of depth data (float)28.855 MPix/s of stencil
 
Mode: R8G8B8A8 Z24 S8
 Tiling4B using RGBA textures(CSV)32 kiB using DXT1 textures(CSV)32 kiB using DXT5 textures(CSV)
 
Mode: R8G8B8A8 Z24 S8
 [ Index ]preferred block alignmentupdating all buffers (CSV)8 pixels wide4 pixels high
in color buffer (CSV)8 pixels wide4 pixels high
in depth buffer (CSV)8 pixels wide64 pixels high
in stencil buffer (CSV)8 pixels wide64 pixels high
 Introduction | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 �Next Page | 
 
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