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Asus NVIDIA Geforce 7950 GX2 - GPU G71

Last Update: March 3, 2007


» Back To GPU Database



[ Index ]

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6 - 7950 GX2: OpenGL / Direct3D Caps

This page is intended for 3D developers. The page lists the OpenGL extensions and Direct3D caps.


OpenGL Extensions

Number of Extensions: 139 - Forceware 97.92

You can use the GPU Caps Viewer to get the OpenGL extensions list or jump direclty to the extension description webpage.

  • GL_ARB_color_buffer_float
  • GL_ARB_depth_texture
  • GL_ARB_draw_buffers
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_half_float_pixel
  • GL_ARB_imaging
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_shadow
  • GL_ARB_shader_objects
  • GL_ARB_shading_language_100
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_compression
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_rectangle
  • GL_ARB_transpose_matrix
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_window_pos
  • GL_ATI_draw_buffers
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_S3_s3tc
  • GL_EXT_texture_env_add
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_blend_color
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_Cg_shader
  • GL_EXT_depth_bounds_test
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXT_framebuffer_object
  • GL_EXT_gpu_program_parameters
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_specular_color
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap
  • GL_EXT_texture3D
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_sRGB
  • GL_EXT_timer_query
  • GL_EXT_vertex_array
  • GL_HP_occlusion_test
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_KTX_buffer_region
  • GL_NV_blend_square
  • GL_NV_copy_depth_to_color
  • GL_NV_depth_clamp
  • GL_NV_fence
  • GL_NV_float_buffer
  • GL_NV_fog_distance
  • GL_NV_fragment_program
  • GL_NV_fragment_program_option
  • GL_NV_fragment_program2
  • GL_NV_framebuffer_multisample_ex
  • GL_NV_half_float
  • GL_NV_light_max_exponent
  • GL_NV_multisample_filter_hint
  • GL_NV_occlusion_query
  • GL_NV_packed_depth_stencil
  • GL_NV_pixel_data_range
  • GL_NV_point_sprite
  • GL_NV_primitive_restart
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_texgen_reflection
  • GL_NV_texture_compression_vtc
  • GL_NV_texture_env_combine4
  • GL_NV_texture_expand_normal
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_vertex_array_range
  • GL_NV_vertex_array_range2
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_NVX_conditional_render
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_lod
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control
  • WGL_ARB_buffer_region
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_pixel_format_float
  • WGL_ARB_render_texture
  • WGL_ATI_pixel_format_float
  • WGL_EXT_extensions_string
  • WGL_EXT_swap_control
  • WGL_NV_float_buffer
  • WGL_NV_render_depth_texture
  • WGL_NV_render_texture_rectangle



Direct3D Capabilities

Direct3D Capabilities come from RivaTuner:

	
$ffffffffff ----------------------------------------------------------------
$ffffffffff IDirect3D9 HAL capabilities
$ffffffffff ----------------------------------------------------------------
$0e00000000 DeviceType                                          : 00000001
$0e00000001 AdapterOrdinal                                      : 00000000
$0e00000002 Caps                                                : 00020000
$0e00120002  D3DCAPS_READ_SCANLINE                              : yes
$0e00000003 Caps2                                               : 60020000
$0e00020003  D3DCAPS2_NO2DDURING3DSCENE                         : no
$0e00120003  D3DCAPS2_FULLSCREENGAMMA                           : yes
$0e00140003  D3DCAPS2_CANRENDERWINDOWED                         : no
$0e00150003  D3DCAPS2_CANCALIBRATEGAMMA                         : no
$0e001a0003  D3DCAPS2_RESERVED                                  : no
$0e001d0003  D3DCAPS2_CANMANAGERESOURCE                         : no
$0e001e0003  D3DCAPS2_DYNAMICTEXTURES                           : yes
$0e001f0003  D3DCAPS2_CANAUTOGENMIPMAP                          : yes
$0e00000004 Caps3                                               : 00000320
$0e00060004  D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD          : yes
$0e00080004  D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION               : no
$0e00090004  D3DCAPS3_COPY_TO_VIDMEM                            : yes
$0e000a0004  D3DCAPS3_COPY_TO_SYSTEMMEM                         : yes
$0e00000005 PresentationIntervals                               : 8000000f
$0e00010005  D3DPRESENT_INTERVAL_ONE                            : yes
$0e00020005  D3DPRESENT_INTERVAL_TWO                            : yes
$0e00030005  D3DPRESENT_INTERVAL_THREE                          : yes
$0e00040005  D3DPRESENT_INTERVAL_FOUR                           : yes
$0e00200005  D3DPRESENT_INTERVAL_IMMEDIATE                      : yes
$0e00000006 CursorCaps                                          : 00000001
$0e00010006  D3DCURSORCAPS_COLOR                                : yes
$0e00020006  D3DCURSORCAPS_LOWRES                               : no
$0e00000007 DevCaps                                             : 001bbef0
$0e00050007  D3DDEVCAPS_EXECUTESYSTEMMEMORY                     : yes
$0e00060007  D3DDEVCAPS_EXECUTEVIDEOMEMORY                      : yes
$0e00070007  D3DDEVCAPS_TLVERTEXSYSTEMMEMORY                    : yes
$0e00080007  D3DDEVCAPS_TLVERTEXVIDEOMEMORY                     : yes
$0e00090007  D3DDEVCAPS_TEXTURESYSTEMMEMORY                     : no
$0e000a0007  D3DDEVCAPS_TEXTUREVIDEOMEMORY                      : yes
$0e000b0007  D3DDEVCAPS_DRAWPRIMTLVERTEX                        : yes
$0e000c0007  D3DDEVCAPS_CANRENDERAFTERFLIP                      : yes
$0e000d0007  D3DDEVCAPS_TEXTURENONLOCALVIDMEM                   : yes
$0e000e0007  D3DDEVCAPS_DRAWPRIMITIVES2                         : yes
$0e000f0007  D3DDEVCAPS_SEPARATETEXTUREMEMORIES                 : no
$0e00100007  D3DDEVCAPS_DRAWPRIMITIVES2EX                       : yes
$0e00110007  D3DDEVCAPS_HWTRANSFORMANDLIGHT                     : yes
$0e00120007  D3DDEVCAPS_CANBLTSYSTONONLOCAL                     : yes
$0e00140007  D3DDEVCAPS_HWRASTERIZATION                         : yes
$0e00150007  D3DDEVCAPS_PUREDEVICE                              : yes
$0e00160007  D3DDEVCAPS_QUINTICRTPATCHES                        : no
$0e00170007  D3DDEVCAPS_RTPATCHES                               : no
$0e00180007  D3DDEVCAPS_RTPATCHHANDLEZERO                       : no
$0e00190007  D3DDEVCAPS_NPATCHES                                : no
$0e00000008 PrimitiveMiscCaps                                   : 000bcef2
$0800020008  D3DPMISCCAPS_MASKZ                                 : yes
$0800050008  D3DPMISCCAPS_CULLNONE                              : yes
$0800060008  D3DPMISCCAPS_CULLCW                                : yes
$0800070008  D3DPMISCCAPS_CULLCCW                               : yes
$0800080008  D3DPMISCCAPS_COLORWRITEENABLE                      : yes
$0800090008  D3DPMISCCAPS_CLIPPLANESCALEDPOINTS                 : no
$08000a0008  D3DPMISCCAPS_CLIPTLVERTS                           : yes
$08000b0008  D3DPMISCCAPS_TSSARGTEMP                            : yes
$08000c0008  D3DPMISCCAPS_BLENDOP                               : yes
$08000d0008  D3DPMISCCAPS_NULLREFERENCE                         : no
$08000f0008  D3DPMISCCAPS_INDEPENDENTWRITEMASKS                 : yes
$0800100008  D3DPMISCCAPS_PERSTAGECONSTANT                      : yes
$0800110008  D3DPMISCCAPS_FOGANDSPECULARALPHA                   : yes
$0800120008  D3DPMISCCAPS_SEPARATEALPHABLEND                    : yes
$0800130008  D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS               : no
$0800140008  D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING            : yes
$0800150008  D3DPMISCCAPS_FOGVERTEXCLAMPED                      : no
$0e00000009 RasterCaps                                          : 07732191
$0e00010009  D3DPRASTERCAPS_DITHER                              : yes
$0e00050009  D3DPRASTERCAPS_ZTEST                               : yes
$0e00080009  D3DPRASTERCAPS_FOGVERTEX                           : yes
$0e00090009  D3DPRASTERCAPS_FOGTABLE                            : yes
$0e000e0009  D3DPRASTERCAPS_MIPMAPLODBIAS                       : yes
$0e00100009  D3DPRASTERCAPS_ZBUFFERLESSHSR                      : no
$0e00110009  D3DPRASTERCAPS_FOGRANGE                            : yes
$0e00120009  D3DPRASTERCAPS_ANISOTROPY                          : yes
$0e00130009  D3DPRASTERCAPS_WBUFFER                             : no
$0e00150009  D3DPRASTERCAPS_WFOG                                : yes
$0e00160009  D3DPRASTERCAPS_ZFOG                                : yes
$0e00170009  D3DPRASTERCAPS_COLORPERSPECTIVE                    : yes
$0e00190009  D3DPRASTERCAPS_SCISSORTEST                         : yes
$0e001a0009  D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS                 : yes
$0e001b0009  D3DPRASTERCAPS_DEPTHBIAS                           : yes
$0e001c0009  D3DPRASTERCAPS_MULTISAMPLE_TOGGLE                  : no
$0e0000000a ZCmpCaps                                            : 000000ff
$0e0001000a  D3DPCMPCAPS_NEVER                                  : yes
$0e0002000a  D3DPCMPCAPS_LESS                                   : yes
$0e0003000a  D3DPCMPCAPS_EQUAL                                  : yes
$0e0004000a  D3DPCMPCAPS_LESSEQUAL                              : yes
$0e0005000a  D3DPCMPCAPS_GREATER                                : yes
$0e0006000a  D3DPCMPCAPS_NOTEQUAL                               : yes
$0e0007000a  D3DPCMPCAPS_GREATEREQUAL                           : yes
$0e0008000a  D3DPCMPCAPS_ALWAYS                                 : yes
$0e0000000b SrcBlendCaps                                        : 00003fff
$0e0001000b  D3DPBLENDCAPS_ZERO                                 : yes
$0e0002000b  D3DPBLENDCAPS_ONE                                  : yes
$0e0003000b  D3DPBLENDCAPS_SRCCOLOR                             : yes
$0e0004000b  D3DPBLENDCAPS_INVSRCCOLOR                          : yes
$0e0005000b  D3DPBLENDCAPS_SRCALPHA                             : yes
$0e0006000b  D3DPBLENDCAPS_INVSRCALPHA                          : yes
$0e0007000b  D3DPBLENDCAPS_DESTALPHA                            : yes
$0e0008000b  D3DPBLENDCAPS_INVDESTALPHA                         : yes
$0e0009000b  D3DPBLENDCAPS_DESTCOLOR                            : yes
$0e000a000b  D3DPBLENDCAPS_INVDESTCOLOR                         : yes
$0e000b000b  D3DPBLENDCAPS_SRCALPHASAT                          : yes
$0e000c000b  D3DPBLENDCAPS_BOTHSRCALPHA                         : yes
$0e000d000b  D3DPBLENDCAPS_BOTHINVSRCALPHA                      : yes
$0e000e000b  D3DPBLENDCAPS_BLENDFACTOR                          : yes
$0e0000000c DestBlendCaps                                       : 00003fff
$0e0001000c  D3DPBLENDCAPS_ZERO                                 : yes
$0e0002000c  D3DPBLENDCAPS_ONE                                  : yes
$0e0003000c  D3DPBLENDCAPS_SRCCOLOR                             : yes
$0e0004000c  D3DPBLENDCAPS_INVSRCCOLOR                          : yes
$0e0005000c  D3DPBLENDCAPS_SRCALPHA                             : yes
$0e0006000c  D3DPBLENDCAPS_INVSRCALPHA                          : yes
$0e0007000c  D3DPBLENDCAPS_DESTALPHA                            : yes
$0e0008000c  D3DPBLENDCAPS_INVDESTALPHA                         : yes
$0e0009000c  D3DPBLENDCAPS_DESTCOLOR                            : yes
$0e000a000c  D3DPBLENDCAPS_INVDESTCOLOR                         : yes
$0e000b000c  D3DPBLENDCAPS_SRCALPHASAT                          : yes
$0e000c000c  D3DPBLENDCAPS_BOTHSRCALPHA                         : yes
$0e000d000c  D3DPBLENDCAPS_BOTHINVSRCALPHA                      : yes
$0e000e000c  D3DPBLENDCAPS_BLENDFACTOR                          : yes
$0e0000000d AlphaCmpCaps                                        : 000000ff
$0e0001000d  D3DPCMPCAPS_NEVER                                  : yes
$0e0002000d  D3DPCMPCAPS_LESS                                   : yes
$0e0003000d  D3DPCMPCAPS_EQUAL                                  : yes
$0e0004000d  D3DPCMPCAPS_LESSEQUAL                              : yes
$0e0005000d  D3DPCMPCAPS_GREATER                                : yes
$0e0006000d  D3DPCMPCAPS_NOTEQUAL                               : yes
$0e0007000d  D3DPCMPCAPS_GREATEREQUAL                           : yes
$0e0008000d  D3DPCMPCAPS_ALWAYS                                 : yes
$0e0000000e ShadeCaps                                           : 00084208
$0e0004000e  D3DPSHADECAPS_COLORGOURAUDRGB                      : yes
$0e000a000e  D3DPSHADECAPS_SPECULARGOURAUDRGB                   : yes
$0e000f000e  D3DPSHADECAPS_ALPHAGOURAUDBLEND                    : yes
$0e0014000e  D3DPSHADECAPS_FOGGOURAUD                           : yes
$0e0000000f TextureCaps                                         : 0001ecc5
$0e0001000f  D3DPTEXTURECAPS_PERSPECTIVE                        : yes
$0e0002000f  D3DPTEXTURECAPS_POW2                               : no
$0e0003000f  D3DPTEXTURECAPS_ALPHA                              : yes
$0e0006000f  D3DPTEXTURECAPS_SQUAREONLY                         : no
$0e0007000f  D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE           : yes
$0e0008000f  D3DPTEXTURECAPS_ALPHAPALETTE                       : yes
$0e0009000f  D3DPTEXTURECAPS_NONPOW2CONDITIONAL                 : no
$0e000b000f  D3DPTEXTURECAPS_PROJECTED                          : yes
$0e000c000f  D3DPTEXTURECAPS_CUBEMAP                            : yes
$0e000e000f  D3DPTEXTURECAPS_VOLUMEMAP                          : yes
$0e000f000f  D3DPTEXTURECAPS_MIPMAP                             : yes
$0e0010000f  D3DPTEXTURECAPS_MIPVOLUMEMAP                       : yes
$0e0011000f  D3DPTEXTURECAPS_MIPCUBEMAP                         : yes
$0e0012000f  D3DPTEXTURECAPS_CUBEMAP_POW2                       : no
$0e0013000f  D3DPTEXTURECAPS_VOLUMEMAP_POW2                     : no
$0e0016000f  D3DPTEXTURECAPS_NOPROJECTEDBUMPENV                 : no
$0e00000010 TextureFilterCaps                                   : 03030700
$0e00090010  D3DPTFILTERCAPS_MINFPOINT                          : yes
$0e000a0010  D3DPTFILTERCAPS_MINFLINEAR                         : yes
$0e000b0010  D3DPTFILTERCAPS_MINFANISOTROPIC                    : yes
$0e000c0010  D3DPTFILTERCAPS_MINFPYRAMIDALQUAD                  : no
$0e000d0010  D3DPTFILTERCAPS_MINFGAUSSIANQUAD                   : no
$0e00110010  D3DPTFILTERCAPS_MIPFPOINT                          : yes
$0e00120010  D3DPTFILTERCAPS_MIPFLINEAR                         : yes
$0e00190010  D3DPTFILTERCAPS_MAGFPOINT                          : yes
$0e001a0010  D3DPTFILTERCAPS_MAGFLINEAR                         : yes
$0e001b0010  D3DPTFILTERCAPS_MAGFANISOTROPIC                    : no
$0e001c0010  D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                  : no
$0e001d0010  D3DPTFILTERCAPS_MAGFGAUSSIANQUAD                   : no
$0e00000011 CubeTextureFilterCaps                               : 03030300
$0e00090011  D3DPTFILTERCAPS_MINFPOINT                          : yes
$0e000a0011  D3DPTFILTERCAPS_MINFLINEAR                         : yes
$0e000b0011  D3DPTFILTERCAPS_MINFANISOTROPIC                    : no
$0e000c0011  D3DPTFILTERCAPS_MINFPYRAMIDALQUAD                  : no
$0e000d0011  D3DPTFILTERCAPS_MINFGAUSSIANQUAD                   : no
$0e00110011  D3DPTFILTERCAPS_MIPFPOINT                          : yes
$0e00120011  D3DPTFILTERCAPS_MIPFLINEAR                         : yes
$0e00190011  D3DPTFILTERCAPS_MAGFPOINT                          : yes
$0e001a0011  D3DPTFILTERCAPS_MAGFLINEAR                         : yes
$0e001b0011  D3DPTFILTERCAPS_MAGFANISOTROPIC                    : no
$0e001c0011  D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                  : no
$0e001d0011  D3DPTFILTERCAPS_MAGFGAUSSIANQUAD                   : no
$0e00000012 VolumeTextureFilterCaps                             : 03030300
$0e00090012  D3DPTFILTERCAPS_MINFPOINT                          : yes
$0e000a0012  D3DPTFILTERCAPS_MINFLINEAR                         : yes
$0e000b0012  D3DPTFILTERCAPS_MINFANISOTROPIC                    : no
$0e000c0012  D3DPTFILTERCAPS_MINFPYRAMIDALQUAD                  : no
$0e000d0012  D3DPTFILTERCAPS_MINFGAUSSIANQUAD                   : no
$0e00110012  D3DPTFILTERCAPS_MIPFPOINT                          : yes
$0e00120012  D3DPTFILTERCAPS_MIPFLINEAR                         : yes
$0e00190012  D3DPTFILTERCAPS_MAGFPOINT                          : yes
$0e001a0012  D3DPTFILTERCAPS_MAGFLINEAR                         : yes
$0e001b0012  D3DPTFILTERCAPS_MAGFANISOTROPIC                    : no
$0e001c0012  D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                  : no
$0e001d0012  D3DPTFILTERCAPS_MAGFGAUSSIANQUAD                   : no
$0e00000013 TextureAddressCaps                                  : 0000003f
$0e00010013  D3DPTADDRESSCAPS_WRAP                              : yes
$0e00020013  D3DPTADDRESSCAPS_MIRROR                            : yes
$0e00030013  D3DPTADDRESSCAPS_CLAMP                             : yes
$0e00040013  D3DPTADDRESSCAPS_BORDER                            : yes
$0e00050013  D3DPTADDRESSCAPS_INDEPENDENTUV                     : yes
$0e00060013  D3DPTADDRESSCAPS_MIRRORONCE                        : yes
$0e00000014 VolumeTextureAddressCaps                            : 0000003f
$0e00010014  D3DPTADDRESSCAPS_WRAP                              : yes
$0e00020014  D3DPTADDRESSCAPS_MIRROR                            : yes
$0e00030014  D3DPTADDRESSCAPS_CLAMP                             : yes
$0e00040014  D3DPTADDRESSCAPS_BORDER                            : yes
$0e00050014  D3DPTADDRESSCAPS_INDEPENDENTUV                     : yes
$0e00060014  D3DPTADDRESSCAPS_MIRRORONCE                        : yes
$0e00000015 LineCaps                                            : 0000001f
$0e00010015  D3DLINECAPS_TEXTURE                                : yes
$0e00020015  D3DLINECAPS_ZTEST                                  : yes
$0e00030015  D3DLINECAPS_BLEND                                  : yes
$0e00040015  D3DLINECAPS_ALPHACMP                               : yes
$0e00050015  D3DLINECAPS_FOG                                    : yes
$0e00060015  D3DLINECAPS_ANTIALIAS                              : no
$0e00000016 MaxTextureWidth                                     : 4096
$0e00000017 MaxTextureHeight                                    : 4096
$0e00000018 MaxVolumeExtent                                     : 512
$0e00000019 MaxTextureRepeat                                    : 8192
$0e0000001a MaxTextureAspectRatio                               : 4096
$0e0000001b MaxAnisotropy                                       : 16
$0e0000001c MaxVertexW                                          : 1E+010
$0e0000001d GuardBandLeft                                       : -1E+008
$0e0000001e GuardBandTop                                        : -1E+008
$0e0000001f GuardBandTight                                      : 1E+008
$0e00000020 GuardBandBottom                                     : 1E+008
$0e00000021 ExtentsAdjust                                       : 0
$0e00000022 StencilCaps                                         : 000001ff
$0e00010022  D3DSTENCILCAPS_KEEP                                : yes
$0e00020022  D3DSTENCILCAPS_ZERO                                : yes
$0e00030022  D3DSTENCILCAPS_REPLACE                             : yes
$0e00040022  D3DSTENCILCAPS_INCRSAT                             : yes
$0e00050022  D3DSTENCILCAPS_DECRSAT                             : yes
$0e00060022  D3DSTENCILCAPS_INVERT                              : yes
$0e00070022  D3DSTENCILCAPS_INCR                                : yes
$0e00080022  D3DSTENCILCAPS_DECR                                : yes
$0e00000023 FVFCaps                                             : 00180008
$0e00140023  D3DFVFCAPS_DONOTSTRIPELEMENTS                      : yes
$0e00150023  D3DFVFCAPS_PSIZE                                   : yes
$0e00000024 TextureOpCaps                                       : 03feffff
$0e00010024  D3DTEXOPCAPS_DISABLE                               : yes
$0e00020024  D3DTEXOPCAPS_SELECTARG1                            : yes
$0e00030024  D3DTEXOPCAPS_SELECTARG2                            : yes
$0e00040024  D3DTEXOPCAPS_MODULATE                              : yes
$0e00050024  D3DTEXOPCAPS_MODULATE2X                            : yes
$0e00060024  D3DTEXOPCAPS_MODULATE4X                            : yes
$0e00070024  D3DTEXOPCAPS_ADD                                   : yes
$0e00080024  D3DTEXOPCAPS_ADDSIGNED                             : yes
$0e00090024  D3DTEXOPCAPS_ADDSIGNED2X                           : yes
$0e000a0024  D3DTEXOPCAPS_SUBTRACT                              : yes
$0e000b0024  D3DTEXOPCAPS_ADDSMOOTH                             : yes
$0e000c0024  D3DTEXOPCAPS_BLENDDIFFUSEALPHA                     : yes
$0e000d0024  D3DTEXOPCAPS_BLENDTEXTUREALPHA                     : yes
$0e000e0024  D3DTEXOPCAPS_BLENDFACTORALPHA                      : yes
$0e000f0024  D3DTEXOPCAPS_BLENDTEXTUREALPHAPM                   : yes
$0e00100024  D3DTEXOPCAPS_BLENDCURRENTALPHA                     : yes
$0e00110024  D3DTEXOPCAPS_PREMODULATE                           : no
$0e00120024  D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR                : yes
$0e00130024  D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA                : yes
$0e00140024  D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR             : yes
$0e00150024  D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA             : yes
$0e00160024  D3DTEXOPCAPS_BUMPENVMAP                            : yes
$0e00170024  D3DTEXOPCAPS_BUMPENVMAPLUMINANCE                   : yes
$0e00180024  D3DTEXOPCAPS_DOTPRODUCT3                           : yes
$0e00190024  D3DTEXOPCAPS_MULTIPLYADD                           : yes
$0e001a0024  D3DTEXOPCAPS_LERP                                  : yes
$0e00000025 MaxTextureBlendStages                               : 8
$0e00000026 MaxSimultaneousTextures                             : 8
$0e00000027 VertexProcessingCaps                                : 0000013b
$0e00010027  D3DVTXPCAPS_TEXGEN                                 : yes
$0e00020027  D3DVTXPCAPS_MATERIALSOURCE7                        : yes
$0e00040027  D3DVTXPCAPS_DIRECTIONALLIGHTS                      : yes
$0e00050027  D3DVTXPCAPS_POSITIONALLIGHTS                       : yes
$0e00060027  D3DVTXPCAPS_LOCALVIEWER                            : yes
$0e00070027  D3DVTXPCAPS_TWEENING                               : no
$0e00080027  D3DVTXPCAPS_NO_VSDT_UBYTE4                         : no
$0e00090027  D3DVTXPCAPS_TEXGEN_SPHEREMAP                       : yes
$0e000a0027  D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER               : no
$0e00000028 MaxActiveLights                                     : 8
$0e00000029 MaxUserClipPlanes                                   : 6
$0e0000002a MaxVertexBlendMatrices                              : 4
$0e0000002b MaxVertexBlendMatrixIndex                           : 0
$0e0000002c MaxPointSize                                        : 8192
$0e0000002d MaxPrimitiveCount                                   : 1048575
$0e0000002e MaxVertexIndex                                      : 1048575
$0e0000002f MaxStreams                                          : 16
$0e00000030 MaxStreamStride                                     : 255
$0e00000031 VertexShaderVersion                                 : 3.0
$0e00000032 MaxVertexShaderConst                                : 256
$0e00000033 PixelShaderVersion                                  : 3.0
$0e00000034 PixelShader1xMaxValue                               : 65504
$0e00000035 DevCaps2                                            : 00000071
$0e00010035  D3DDEVCAPS2_STREAMOFFSE                            : yes
$0e00020035  D3DDEVCAPS2_DMAPNPATCH                             : no
$0e00030035  D3DDEVCAPS2_ADAPTIVETESSRTPATCH                    : no
$0e00040035  D3DDEVCAPS2_ADAPTIVETESSNPATCH                     : no
$0e00050035  D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES          : yes
$0e00060035  D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                   : yes
$0e00070035  D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET     : yes
$0e00000036 MaxNpatchTessellationLevel                          : 0
$0e00000039 MasterAdapterOrdinal                                : 0
$0e0000003a AdapterOrdinalInGroup                               : 0
$0e0000003b NumberOfAdaptersInGroup                             : 1
$0e0000003c DeclTypes                                           : 0000030f
$0e0001003c  D3DDTCAPS_UBYTE4                                   : yes
$0e0002003c  D3DDTCAPS_UBYTE4N                                  : yes
$0e0003003c  D3DDTCAPS_SHORT2N                                  : yes
$0e0004003c  D3DDTCAPS_SHORT4N                                  : yes
$0e0005003c  D3DDTCAPS_USHORT2N                                 : no
$0e0006003c  D3DDTCAPS_USHORT4N                                 : no
$0e0007003c  D3DDTCAPS_UDEC3                                    : no
$0e0008003c  D3DDTCAPS_DEC3N                                    : no
$0e0009003c  D3DDTCAPS_FLOAT16_2                                : yes
$0e000a003c  D3DDTCAPS_FLOAT16_4                                : yes
$0e0000003d NumSimultaneousRTs                                  : 4
$0e0000003e StretchRectFilterCaps                               : 03000300
$0e0009003e  D3DPTFILTERCAPS_MINFPOINT                          : yes
$0e000a003e  D3DPTFILTERCAPS_MINFLINEAR                         : yes
$0e000b003e  D3DPTFILTERCAPS_MINFANISOTROPIC                    : no
$0e000c003e  D3DPTFILTERCAPS_MINFPYRAMIDALQUAD                  : no
$0e000d003e  D3DPTFILTERCAPS_MINFGAUSSIANQUAD                   : no
$0e0011003e  D3DPTFILTERCAPS_MIPFPOINT                          : no
$0e0012003e  D3DPTFILTERCAPS_MIPFLINEAR                         : no
$0e0019003e  D3DPTFILTERCAPS_MAGFPOINT                          : yes
$0e001a003e  D3DPTFILTERCAPS_MAGFLINEAR                         : yes
$0e001b003e  D3DPTFILTERCAPS_MAGFANISOTROPIC                    : no
$0e001c003e  D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                  : no
$0e001d003e  D3DPTFILTERCAPS_MAGFGAUSSIANQUAD                   : no
$ffffffffff VS20Caps
$0e0000003f  Caps                                               : 00000001
$0e0001003f   D3DVS20CAPS_PREDICATION                           : yes
$0e00000040  DynamicFlowControlDepth                            : 24
$0e00000041  NumTemps                                           : 32
$0e00000042  StaticFlowControlDepth                             : 4
$ffffffffff PS20Caps
$0e00000043  Caps                                               : 0000001f
$0e00010043   D3DPS20CAPS_ARBITRARYSWIZZLE                      : yes
$0e00020043   D3DPS20CAPS_GRADIENTINSTRUCTIONS                  : yes
$0e00030043   D3DPS20CAPS_PREDICATION                           : yes
$0e00040043   D3DPS20CAPS_NODEPENDENTREADLIMIT                  : yes
$0e00050043   D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT                 : yes
$0e00000044  DynamicFlowControlDepth                            : 24
$0e00000045  NumTemps                                           : 32
$0e00000046  StaticFlowControlDepth                             : 4
$0e00000047  NumInstructionSlots                                : 512
$0e00000048 VertexTextureFilterCaps                             : 01010100
$0e00090048  D3DPTFILTERCAPS_MINFPOINT                          : yes
$0e000a0048  D3DPTFILTERCAPS_MINFLINEAR                         : no
$0e000b0048  D3DPTFILTERCAPS_MINFANISOTROPIC                    : no
$0e000c0048  D3DPTFILTERCAPS_MINFPYRAMIDALQUAD                  : no
$0e000d0048  D3DPTFILTERCAPS_MINFGAUSSIANQUAD                   : no
$0e00110048  D3DPTFILTERCAPS_MIPFPOINT                          : yes
$0e00120048  D3DPTFILTERCAPS_MIPFLINEAR                         : no
$0e00190048  D3DPTFILTERCAPS_MAGFPOINT                          : yes
$0e001a0048  D3DPTFILTERCAPS_MAGFLINEAR                         : no
$0e001b0048  D3DPTFILTERCAPS_MAGFANISOTROPIC                    : no
$0e001c0048  D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                  : no
$0e001d0048  D3DPTFILTERCAPS_MAGFGAUSSIANQUAD                   : no
$0e00000049 MaxVShaderInstructionsExecuted                      : 65535
$0e00000050 MaxPShaderInstructionsExecuted                      : 65535
$0e00000051 MaxVertexShader30InstructionSlots                   : 544
$0e00000052 MaxPixelShader30InstructionSlots                    : 4096


[ Index ]

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GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
>Asus Silent Knight CPU Cooler
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