Tag Archives: fur

Compétition d’overclocking GPU

Le site www.hardware.info propose une compétition d’overclocking de GPU et utilise le Fur Rendering Benchmark comme utilitaire principal (bon c’est ma version des faits vu que tout est écrit en néerlandais mais je ne dois pas me tromper de beaucoup – si quelqu’un comprend cette langue, merci d’avance pour un petit feedback de ce qui s’y raconte). Décidément, le fur benchmark fait parler de lui ces derniers temps. Mais le truc marrant c’est que tout le monde s’obstine à utiliser la version 1.0.0 alors que la version 1.1.0 existe…

La page de la compétition se trouve ici: GPU Overclocking Contest

Fur Rendering Benchmark

I officially released the fur rendering benchmark 4 days ago. So let’s analyze a little bit the first feedbacks available on forums over the web.

Homepage: www.ozone3d.net/benchmarks/fur/

1 – Fur rendering benchmark isn’t cpu dependent and this is a very good thing for a graphics card benchmark. No matter the cpu speed, the result for a given card stays equivalent:
oZone3D.Net forums
extremeoverclocking.com forums
extremeoverclocking.com forums
“yes the first propper gpu bench ive come across, i really like this…. it stops all the arguments about memory timings and cpu speeds. its a good equaliser as all our systems can provide that 10% cpu info the gpu needs…”

2 – 8800GTX vs 2900XT
ATI 2900XT seems to beat NVIDIA 8800GTX. In all forums, the 2900XT is ahead:
oZone3D.Net forums
overclockers.co.uk forums
extremeoverclocking.com forums

3 – this benchmark seems to nicely overload the graphics card and then is a cool GPU burner and stress/stability test utility.
clubic.com forums : “Par contre j ai jamais vu ma carte graphique chauffer autant: environ 100° pendant la test:ouch:”
oZone3D.Net forums: “This thing just succeeded to shut down twice the PSU, caused by overloading of the graphics board!!”

I done a little test with my 8800GTX:
– gpu core temp at rest: 58°C
– gpu core temp at load: 83°C

Okay, that’s all for that small benchmark. :winkhappy: