Author Topic: [OpenGL Benchmark] Fur Rendering - 1280x1024  (Read 179760 times)

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fellix

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #15 on: August 25, 2007, 07:56:40 PM »
R600 totally ownZ the ground here.  :D
Sadly that ATi still didn't resolved some nasty OGL driver bugs.



Tested under Vista 32-bit and stock Radeon HD2900XT 512MB.

BTW, you should call it "Fluffy Benchmark"!  ;D

So, is this shader or texture lookup intensive code there, and how much is the branch burden, if there is any?

p.s.: anti-aliasing is absolutely redundant here -- it doesn't contribute to the IQ in any way!
p.s. #2: OMG! This thing just succeeded to shut down twice the PSU, caused by overloading of the graphics board!!
« Last Edit: August 25, 2007, 08:10:10 PM by fellix »

ericarrache

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #16 on: August 26, 2007, 03:16:22 AM »


I guess my pc sux a little :(

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #17 on: August 26, 2007, 02:10:34 PM »
So, is this shader or texture lookup intensive code there, and how much is the branch burden, if there is any?

p.s.: anti-aliasing is absolutely redundant here -- it doesn't contribute to the IQ in any way!
p.s. #2: OMG! This thing just succeeded to shut down twice the PSU, caused by overloading of the graphics board!!

- This bench hasn't dynamic branching.

- Anti-aliasing: the startup interface will be the same for the next benchmarks. That's why there are many options. But you're right, MSAA doesn't improve image quality but makes FPS tumbling  ;D

- Cool if the bench overloads your graphics card. It has been designed to that  8)




JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #18 on: August 26, 2007, 02:14:09 PM »


I guess my pc sux a little :(

I received a score worse than yours: 16 o3Marks.    :D    I'll try to post the screenshot later.

KoDAk

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #19 on: August 26, 2007, 03:51:18 PM »


7900GS (no overclock)
« Last Edit: August 26, 2007, 06:00:32 PM by KoDAk »

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #20 on: August 26, 2007, 03:59:00 PM »
Yeah here is, without doubt, the worst score (from Djscan   :D   ):


ericarrache > your system is 12 times more powerful than Djscan one!!!

KoDAk > thanks for your score  ;)   I'll update the table asap.

fellix

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #21 on: August 26, 2007, 04:54:03 PM »
Here is the new king of the hill (taken from another forum, where I posted the benchmark):



Clocks are 830/2000 MHz.

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #22 on: August 26, 2007, 05:51:59 PM »
which forum ?
Obviously, ATI 2900XT seems to dominate this benchmark!

fellix

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #23 on: August 26, 2007, 07:17:18 PM »
which forum ?
Right here.
It's in Bulgarian language -- the largest IT enthusiasts site in my country (Bulgaria).

Obviously, ATI 2900XT seems to dominate this benchmark!
Sure it can do much more, if it wasn't those loosy OGL drivers.  ;)
« Last Edit: August 26, 2007, 07:20:03 PM by fellix »

KoDAk

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #24 on: August 27, 2007, 04:47:40 PM »


P4-2.4Ghz

Libertysyclone

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #25 on: August 28, 2007, 01:58:38 AM »
Here is mine.... Although I do have a couple more GPUs in my arsenal that may dethrone ATI....Coming tonite....

Oh yah 720/1215 OC

Libertysyclone

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #26 on: August 28, 2007, 05:00:38 AM »
I am not sure that this bench is right...

Here are a few different results... highest score is a stock clock SLI 8800 Ultra

Then a OC'd Ultra second (previous post)

AND the biggest suprise look at the Quadro FX5600!!! THE top of the line of all current Open GL cards???

Any Comments?







Here is one I would like to see the 2900XT run anyone with one have a 30" ???

« Last Edit: August 28, 2007, 05:13:07 AM by Libertysyclone »

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #27 on: August 28, 2007, 11:35:34 AM »
Right here.
It's in Bulgarian language -- the largest IT enthusiasts site in my country (Bulgaria).
Thanks for the thread you started in hardwarebg.com forums. It's cool  ;)


Sure it can do much more, if it wasn't those loosy OGL drivers.  ;)
Yes you said it! ATI OpenGL drivers are a little dodgy in some situations! BTW, I guess (better: I'm sure) the soft shadows benchmark rendering bug with your 2900XT comes from a
bug in Catalyst driver in the OpenGL side of the shadow mapping functions. The shadow mapping code works perfectly with all nvidia boards, with all radeon 1k
but not at all with 2k series... Only the future and new versions of Catalyst will tell us the truth!

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #28 on: August 28, 2007, 11:36:28 AM »
KoDAk > what is the exact model of your graphics card (X300 or X550) ? Both model are based on the RV370 gpu.

JeGX

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Re: [OpenGL Benchmark] Fur Rendering - 1280x1024
« Reply #29 on: August 28, 2007, 11:41:14 AM »
I am not sure that this bench is right...

Here are a few different results... highest score is a stock clock SLI 8800 Ultra

Then a OC'd Ultra second (previous post)

AND the biggest suprise look at the Quadro FX5600!!! THE top of the line of all current Open GL cards???

Any Comments?
Did you tried the 162.50 with your gf8800 ultra ? These drivers seem faster than 163.44

I'm not a guru of pro graphics cards such as quadro or firegl, but the quadro 5600 is based on the same gpu than the 8800GTX (maybe on a slightly modified version, i don't know). From what I know, the quadro series are optimized for pro-apps through specialized drivers for those apps and certainly the GLSL or Cg code should be written differently to make the most of these drivers. So I can't answer you exactly why the quadro isn't better than the 8800 Ultra / GTX, it's not an easy question  :-[