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Tag Archives: GeeXLab

Test de la Double Precision FP64 en GLSL

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Posted byJeGXSeptember 27, 2010September 7, 2011Posted inOpenGL, Tests et Reviews, Tools de JeGXTags: double precision, fp64, fractal, GeeXLab, glsl, julia, OpenGL1 Comment on Test de la Double Precision FP64 en GLSL

Depth of Field (DoF): Quelques tests

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Posted byJeGXSeptember 26, 2010September 7, 2011Posted inPixel Hacking, Tools de JeGXTags: 3D, depth of field, diffusion, dof, effet, GeeXLab, OpenGL, realtime2 Comments on Depth of Field (DoF): Quelques tests

HackLAB (non pas le mien!)

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Posted byJeGXNovember 22, 2009September 7, 2011Posted inNews en VracTags: 3D, GeeXLab, hacklab, pixel hacking2 Comments on HackLAB (non pas le mien!)

Lecteur RSS avec GeeXLab et Python

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Posted byJeGXAugust 18, 2009September 7, 2011Posted inPython, Tools de JeGXTags: GeeXLab, Python, rssLeave a comment on Lecteur RSS avec GeeXLab et Python

PyOpenGL pour Coder en OpenGL dans GeeXLab Sans Compilation

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Posted byJeGXAugust 6, 2009September 7, 2011Posted inOpenGL, Python, Tools de JeGXTags: GeeXLab, OpenGL, pyopengl, Python3 Comments on PyOpenGL pour Coder en OpenGL dans GeeXLab Sans Compilation

Mesh Instancing en Software (GeeXLab)

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Posted byJeGXAugust 5, 2009September 7, 2011Posted inPixel Hacking, Tools de JeGXTags: GeeXLab, instancing, meshLeave a comment on Mesh Instancing en Software (GeeXLab)

(GeeXLab) Bump Mapping et Self Shadow

Bump mapping – front face Share PostTwitterFacebook

Posted byJeGXAugust 3, 2009September 7, 2011Posted inOpenGL, Pixel Hacking, Programming, Tools de JeGXTags: bump mapping, GeeXLab, normal map, Programming, self shadowLeave a comment on (GeeXLab) Bump Mapping et Self Shadow

(GeeXLab) Caméra à Double FOV

Fov X=60° et FovY=60° Share PostTwitterFacebook

Posted byJeGXJuly 30, 2009September 7, 2011Posted inPixel Hacking, Tools de JeGXTags: camera, fov, GeeXLabLeave a comment on (GeeXLab) Caméra à Double FOV

Le Blog Infâme de Retour et en French!

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Posted byJeGXJuly 23, 2009September 7, 2011Posted inHackLAB / JeGXTags: Atahualpa, fluidmark, furmark, GeeXLab, GPU Caps ViewerLeave a comment on Le Blog Infâme de Retour et en French!
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