with one comment
Written by JeGX
September 27th, 2010 at 4:58 pm
Posted in OpenGL,Tests et Reviews,Tools de JeGX
Tagged with double precision, fp64, fractal, GeeXLab, glsl, julia, OpenGL
with 2 comments
September 26th, 2010 at 5:12 pm
Posted in Pixel Hacking,Tools de JeGX
Tagged with 3D, depth of field, diffusion, dof, effet, GeeXLab, OpenGL, realtime
November 22nd, 2009 at 12:02 am
Posted in News en Vrac
Tagged with 3D, GeeXLab, hacklab, pixel hacking
without comments
August 18th, 2009 at 2:51 pm
Posted in Python,Tools de JeGX
Tagged with GeeXLab, Python, rss
with 3 comments
August 6th, 2009 at 8:19 pm
Posted in OpenGL,Python,Tools de JeGX
Tagged with GeeXLab, OpenGL, pyopengl, Python
August 5th, 2009 at 9:45 am
Tagged with GeeXLab, instancing, mesh
Bump mapping – front face
August 3rd, 2009 at 4:26 pm
Posted in OpenGL,Pixel Hacking,Programming,Tools de JeGX
Tagged with bump mapping, GeeXLab, normal map, Programming, self shadow
Fov X=60° et FovY=60°
July 30th, 2009 at 11:41 am
Tagged with camera, fov, GeeXLab
July 23rd, 2009 at 3:24 pm
Posted in HackLAB / JeGX
Tagged with Atahualpa, fluidmark, furmark, GeeXLab, GPU Caps Viewer