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Tag Archives: 3D
Vertex Displacement Mapping in GLSL Now Available on Radeon!
As I said in this news, the release of Catalyst 8.10 BETA comes with a nice bugfix: vertex texture fetching is now operational on Radeon (at least on my Radeon HD 4850). From 2 or 3 months, Catalyst makes it … Continue reading
Posted in GLSL, OpenGL
Tagged 3D, bug, catalyst 8.10, displacement mapping, glsl, OpenGL, Programming, vertex texture fetch
1 Comment
Quick Review – GLC_Player: OBJ files Viewer
Tested Version: 1.02 GLC_Player is an OBJ {Alias|Wavefront} object viewer. OBJ is the ascii standard file format to describe 3d objects. This format is very simple and do not force to follow a strict file structure. But this liberty has … Continue reading
A cumbersome bug in the Catalyst 7.12
The latest Catalyst version is the 7.12 (the Cat7.12 internal number is 8.442.0.0). But exactly like the Cat7.11, these drivers have a bug in the management of dynamic lights in GLSL. But this time, I searhed for the source of … Continue reading
Posted in Drivers, GLSL
Tagged 3D, bug, catalyst, demoniak3d, Drivers, dx10, dynamic light, fix, glsl, shader, TechDemo, workaround
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Maths Physique et Fractales
Je viens de découvrir le site d’un fou furieux des maths/physique/programmation et toutes les choses qui vont avec. Les pages du site feraient presque mal au crane en les regardant. Le choix de des images de fond laisse vraiment à … Continue reading
Posted in Programming
Tagged 3D, fractale, math, mathematica, physics, pov-ray, simulation, TechDemo
3 Comments
3D Technology…
Aprés la vidéo ukrainiène sur l’écran unbreakable, voila une video japonaise (donc toujours incompréhensible) sur une nouvelle techno de morphing qui a l’air au point:
The Technology of a 3D Engine @ Beyond3D – Part 1
“This series of articles is meant for anyone willing to write, or learn about the process of writing, a modern, streaming, 3D engine, taking advantage of current programmable hardware.” Read the article HERE Nos amis de Beyond3D viennent de lancer … Continue reading
Posted in 3D, Programming
Tagged 3D, abstraction layer, architecture, demoniak3d, engine, GPU Caps Viewer, Microsoft DirectX, moteur, OpenGL
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