Monthly Archives: July 2008

PhysX Control Panel

I don’t know how but I can no longer start .cpl files. CPL files are also called control panel applet and can be started directly in command line. You can find more information about cpl file here. What I wanted … Continue reading

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Depth of Field

I played with Depth Of Field (DoF) these last days in the upcoming Demoniak3D but I’m not very satisfied because I still have some problem to control the focus (the non blurred part of the field of view). Depth of … Continue reading

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Gamma Correction

I’ve coded today a small gamma correction filter in Smode. I’ll talk about gamma correction a little bit more very soon with a Demoniak3D demo. Here is the result on a simple scene: a teapot lit with a Phong shader. … Continue reading

Posted in Programming | Tagged , , , , , | 2 Comments

Multithreaded Build with Visual Studio 2005

Under Visual Studio 2005 (VC8), you can enable the multithreaded build of projects. This great feature makes it possible to use several CPUs to build your projects. This is a per-project setting and it’s done in command line: /MPx where … Continue reading

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FurMark Kaspersky Alarms

Some users have reported that FurMark 1.4.0 has the Trojan-Downloader.Win32.Agent.vpx. I did this morning the scan with the latest version of Kaspersky and the very latest version of their database. Kaspersky hasn’t found any threat or trojan in FurMark setup … Continue reading

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Saturate function in GLSL

During the conversion of shaders written in Cg/HLSL, we often find the saturate() function. This function is not valid in GLSL even though on NVIDIA, the GLSL compiler accepts it (do not forget that NVIDIA’s GLSL compiler is based on … Continue reading

Posted in GLSL, Programming | Tagged , , , , , , , , | 3 Comments

Velvet Shader Preview

Are you ready for a small velvet GLSL shader? Here’s one, at least a preview of the one I’ve just coded for a demo with Smode. Smode… a software dedicated to create… demos! And the cool thing, is that Smode … Continue reading

Posted in GLSL, Programming, TechDemo | Tagged , , , , , | 2 Comments