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GIGABYTE ATI Radeon X1950 XTX - GPU R580+

Last Update: February 02, 2007


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10 - X1950 XTX: Benchmarks - ArchMark


ArchMark v0.50

GIGABYTE ATI Radeon X1950XTX

ArchMark Report:

ArchMark 0.50
Driver: Radeon X1950 Series x86/MMX/3DNow!/SSE2 v2.0.6287 WinXP Release
Resolution: 1024x768 @ 58.70Hz
Flushing commands, no buffer swaps
Fillrate
  • 32 bits
    • Mode: R8G8B8A8 Z24 S8
    • 9.490 GPix/s color only
    • 10.234 GPix/s z only
    • 7.686 GPix/s color and z
    • 3.823 GPix/s z tested (pass), color and z
    • 110.851 GPix/s discardable by LEQUAL depth test
    • 130.474 GPix/s discardable by GEQUAL depth test
    • 6.935 GPix/s discardable by EQUAL depth test
    • 10.154 GPix/s stencil writes
    • 10.239 GPix/s discardable by EQUAL stencil test
    • stencil test passed
      • 9.492 GPix/s pure stencil updates
      • 9.676 GPix/s z fail (LEQUAL), stencil update
      • z test passed (LEQUAL)
        • 9.650 GPix/s stencil update
        • 9.707 GPix/s stencil update, z update
        • 9.836 GPix/s color replace
        • 7.734 GPix/s z update, color replace
        • 6.249 GPix/s stencil update, color replace
        • 6.236 GPix/s stencil update, z update, color replace
  • 16 bits
    • Mode: R5G6B5A0 Z16 S0
    • 10.156 GPix/s color only
    • 10.048 GPix/s z only
    • 8.953 GPix/s color and z
    • 4.799 GPix/s z tested (pass), color and z
    • 39.949 GPix/s discardable by LEQUAL depth test
    • 78.794 GPix/s discardable by GEQUAL depth test
    • 10.180 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
  • available to buffer clears
    • 71.415 GB/s all buffers
    • 38.024 GB/s color only
    • 213.280 GB/s depth and stencil
    • 88.906 GB/s depth only
    • 9.011 GB/s stencil only
  • 69.165 GB/s worst case draw bandwidth
  • 184.654 MB/s burned by the RAMDAC
  • 69.350 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z16 S0
  • Plain vertices
    • 211.317 MTris/s as triangle fan
    • 90.172 MTris/s as triangle list
    • 8.935 MTris/s clipped
  • Vertex shading speed
    • 81.256 MTris/s lit (one directional light)
    • 53.838 MTris/s lit (one point light)
    • 24.642 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z16 S0
  • Textured fillrate
    • Bilinear filter
      • 5.554 GPix/s w 1 layers
      • 4.949 GPix/s w 2 layers
      • 3.339 GPix/s w 3 layers
      • 2.521 GPix/s w 4 layers
      • 2.020 GPix/s w 5 layers
      • 1.696 GPix/s w 6 layers
      • 1.449 GPix/s w 7 layers
      • 1.273 GPix/s w 8 layers
    • Trilinear filter
      • 4.154 GPix/s w 1 layers
      • 2.531 GPix/s w 2 layers
      • 1.707 GPix/s w 3 layers
      • 1.282 GPix/s w 4 layers
      • 1.028 GPix/s w 5 layers
      • 857.591 MPix/s w 6 layers
      • 737.401 MPix/s w 7 layers
      • 644.381 MPix/s w 8 layers
Readback
Mode: R8G8B8A8 Z24 S8
  • Whole buffer
    • 36.040 MPix/s of R8G8B8A8 colors
    • 55.518 MPix/s of B8G8R8A8 colors
    • 60.768 MPix/s of R8G8B8 colors
    • 61.236 MPix/s of B8G8R8 colors
    • 62.320 MPix/s of depth data (unsigned integer)
    • 60.698 MPix/s of depth data (float)
    • 2.039 MPix/s of stencil
  • 32x32 region
    • 15.185 MPix/s as R8G8B8A8
    • 15.523 MPix/s as B8G8R8A8
    • 15.767 MPix/s as R8G8B8
    • 15.671 MPix/s as B8G8R8
    • 13.337 MPix/s of depth data (unsigned integer)
    • 13.192 MPix/s of depth data (float)
    • 1.849 MPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
  • 8 kiB using RGBA textures(CSV)
  • 8 kiB using DXT1 textures(CSV)
  • 8 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
  • preferred block alignment
    • updating all buffers (CSV)
      • 4 pixels wide
      • 4 pixels high
    • in color buffer (CSV)
      • 4 pixels wide
      • 4 pixels high
    • in depth buffer (CSV)
      • 2 pixels wide
      • 2 pixels high
    • in stencil buffer (CSV)
      • 2 pixels wide
      • 2 pixels high


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GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
>Texture DataPack #1
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