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| Current version: 0.3.0 | Current version: 0.3.0
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GIGABYTE ATI Radeon X1950 XTX - GPU R580+
Last Update: February 02, 2007
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10 - X1950 XTX: Benchmarks - ArchMark
ArchMark v0.50
ArchMark Report:
ArchMark 0.50
Driver: Radeon X1950 Series x86/MMX/3DNow!/SSE2 v2.0.6287 WinXP Release
Resolution: 1024x768 @ 58.70Hz
Flushing commands, no buffer swaps
Fillrate
- 32 bits
- Mode: R8G8B8A8 Z24 S8
- 9.490 GPix/s color only
- 10.234 GPix/s z only
- 7.686 GPix/s color and z
- 3.823 GPix/s z tested (pass), color and z
- 110.851 GPix/s discardable by LEQUAL depth test
- 130.474 GPix/s discardable by GEQUAL depth test
- 6.935 GPix/s discardable by EQUAL depth test
- 10.154 GPix/s stencil writes
- 10.239 GPix/s discardable by EQUAL stencil test
- stencil test passed
- 9.492 GPix/s pure stencil updates
- 9.676 GPix/s z fail (LEQUAL), stencil update
- z test passed (LEQUAL)
- 9.650 GPix/s stencil update
- 9.707 GPix/s stencil update, z update
- 9.836 GPix/s color replace
- 7.734 GPix/s z update, color replace
- 6.249 GPix/s stencil update, color replace
- 6.236 GPix/s stencil update, z update, color replace
- 16 bits
- Mode: R5G6B5A0 Z16 S0
- 10.156 GPix/s color only
- 10.048 GPix/s z only
- 8.953 GPix/s color and z
- 4.799 GPix/s z tested (pass), color and z
- 39.949 GPix/s discardable by LEQUAL depth test
- 78.794 GPix/s discardable by GEQUAL depth test
- 10.180 GPix/s discardable by EQUAL depth test
Bandwidth
Mode: R8G8B8A8 Z24 S8
- available to buffer clears
- 71.415 GB/s all buffers
- 38.024 GB/s color only
- 213.280 GB/s depth and stencil
- 88.906 GB/s depth only
- 9.011 GB/s stencil only
- 69.165 GB/s worst case draw bandwidth
- 184.654 MB/s burned by the RAMDAC
- 69.350 GB/s estimated physical bandwidth
Geometry
Mode: R5G6B5A0 Z16 S0
- Plain vertices
- 211.317 MTris/s as triangle fan
- 90.172 MTris/s as triangle list
- 8.935 MTris/s clipped
- Vertex shading speed
- 81.256 MTris/s lit (one directional light)
- 53.838 MTris/s lit (one point light)
- 24.642 MTris/s lit (eight point lights)
Texturing
Mode: R5G6B5A0 Z16 S0
- Textured fillrate
- Bilinear filter
- 5.554 GPix/s w 1 layers
- 4.949 GPix/s w 2 layers
- 3.339 GPix/s w 3 layers
- 2.521 GPix/s w 4 layers
- 2.020 GPix/s w 5 layers
- 1.696 GPix/s w 6 layers
- 1.449 GPix/s w 7 layers
- 1.273 GPix/s w 8 layers
- Trilinear filter
- 4.154 GPix/s w 1 layers
- 2.531 GPix/s w 2 layers
- 1.707 GPix/s w 3 layers
- 1.282 GPix/s w 4 layers
- 1.028 GPix/s w 5 layers
- 857.591 MPix/s w 6 layers
- 737.401 MPix/s w 7 layers
- 644.381 MPix/s w 8 layers
Readback
Mode: R8G8B8A8 Z24 S8
- Whole buffer
- 36.040 MPix/s of R8G8B8A8 colors
- 55.518 MPix/s of B8G8R8A8 colors
- 60.768 MPix/s of R8G8B8 colors
- 61.236 MPix/s of B8G8R8 colors
- 62.320 MPix/s of depth data (unsigned integer)
- 60.698 MPix/s of depth data (float)
- 2.039 MPix/s of stencil
- 32x32 region
- 15.185 MPix/s as R8G8B8A8
- 15.523 MPix/s as B8G8R8A8
- 15.767 MPix/s as R8G8B8
- 15.671 MPix/s as B8G8R8
- 13.337 MPix/s of depth data (unsigned integer)
- 13.192 MPix/s of depth data (float)
- 1.849 MPix/s of stencil
Texture cache
Mode: R8G8B8A8 Z24 S8
- 8 kiB using RGBA textures(CSV)
- 8 kiB using DXT1 textures(CSV)
- 8 kiB using DXT5 textures(CSV)
Tiling
Mode: R8G8B8A8 Z24 S8
- preferred block alignment
- updating all buffers (CSV)
- 4 pixels wide
- 4 pixels high
- in color buffer (CSV)
- 4 pixels wide
- 4 pixels high
- in depth buffer (CSV)
- 2 pixels wide
- 2 pixels high
- in stencil buffer (CSV)
- 2 pixels wide
- 2 pixels high
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