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Tag Archives: shader
A cumbersome bug in the Catalyst 7.12
The latest Catalyst version is the 7.12 (the Cat7.12 internal number is 8.442.0.0). But exactly like the Cat7.11, these drivers have a bug in the management of dynamic lights in GLSL. But this time, I searhed for the source of … Continue reading
Posted in Drivers, GLSL
Tagged 3D, bug, catalyst, demoniak3d, Drivers, dx10, dynamic light, fix, glsl, shader, TechDemo, workaround
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Les Catalyst 7.12 toujours à la sauce “Bug-Inside”
Les derniers pilotes Catalyst ont la version 7.12 (le numéro interne des Cat7.12 est le 8.442.0.0 – c’est pas un téléphone ok!). Mais exactement comme les 7.11, ces drivers ont un bug dans la gestion des lumières dynamiques en GLSL. … Continue reading
Posted in Drivers, GLSL
Tagged bug, catalyst, demoniak3d, dx10, dynamic light, fix, glsl, pilote graphique, shader, TechDemo, workaround
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Catalyst 7.9, Radeon 2900 and Surface Deformer
From oZone3D.Net Forums, the Catalyst 7.9 seems to unleash ATI Radeon 2900 GPU. The Surface Deformer benchmark is a benchmark that requires a lot of vertex processing horse power. With Catalyst prior to 7.9, the score of an ATI 2900 … Continue reading
Posted in Benchmark
Tagged ati, Benchmark, catalyst, driver, processor, r600, shader, surface deformer
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Embedded Your Shader Souce Code In Your C/C++ Apps
The NVIDIA developer blog shows a way to include shaders codes to your windows exe: blogs.nvidia.com/developers/2007/03/inlining_shader.html. But this example is not fully operational. I slightly modified the code to make it totally operational (I compiled it on vc++ 6.0): 1) … Continue reading