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ASUS NVIDIA GeForce 8600 GT Silent - GPU G84

Last Update: September 14, 2007


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10 - 8600 GT: OpenGL Caps

This page is intended for 3D developers. The page lists the OpenGL extensions and capabilities.

  • OpenGL Version: 2.1
  • GLSL Version: 1.20 NVIDIA via Cg compiler
  • ARB Texture Units: 8
  • Vertex Texture Units: 32
  • Pixel Texture Units: 32
  • Geometry Texture Units: 32
  • Max Texture Size: 8192
  • Max Vertex Uniform Components: 4096
  • Max Fragment Uniform Components: 2048
  • Max Varying Float: 60
  • Max Vertex Bindable Uniforms: 12
  • Max Fragment Bindable Uniforms: 12
  • Max Geometry Bindable Uniforms: 12
  • Max MRT Draw buffers: 8

Number of Extensions: 159 - Forceware 162.50

You can use the GPU Caps Viewer to get the OpenGL extensions list or jump direclty to the extension description webpage.

  • GL_ARB_color_buffer_float
  • GL_ARB_depth_texture
  • GL_ARB_draw_buffers
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_half_float_pixel
  • GL_ARB_imaging
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_occlusion_query
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_shadow
  • GL_ARB_shader_objects
  • GL_ARB_shading_language_100
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_compression
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_rectangle
  • GL_ARB_transpose_matrix
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ARB_window_pos
  • GL_ATI_draw_buffers
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_S3_s3tc
  • GL_EXT_texture_env_add
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_blend_color
  • GL_EXT_blend_equation_separate
  • GL_EXT_blend_func_separate
  • GL_EXT_blend_minmax
  • GL_EXT_blend_subtract
  • GL_EXT_compiled_vertex_array
  • GL_EXT_Cg_shader
  • GL_EXT_bindable_uniform
  • GL_EXT_depth_bounds_test
  • GL_EXT_draw_buffers2
  • GL_EXT_draw_instanced
  • GL_EXT_draw_range_elements
  • GL_EXT_fog_coord
  • GL_EXT_framebuffer_blit
  • GL_EXT_framebuffer_multisample
  • GL_EXT_framebuffer_object
  • GL_EXTX_framebuffer_mixed_formats
  • GL_EXT_framebuffer_sRGB
  • GL_EXT_geometry_shader4
  • GL_EXT_gpu_program_parameters
  • GL_EXT_gpu_shader4
  • GL_EXT_multi_draw_arrays
  • GL_EXT_packed_depth_stencil
  • GL_EXT_packed_float
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_point_parameters
  • GL_EXT_rescale_normal
  • GL_EXT_secondary_color
  • GL_EXT_separate_specular_color
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_two_side
  • GL_EXT_stencil_wrap
  • GL_EXT_texture3D
  • GL_EXT_texture_array
  • GL_EXT_texture_buffer_object
  • GL_EXT_texture_compression_latc
  • GL_EXT_texture_compression_rgtc
  • GL_EXT_texture_compression_s3tc
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_edge_clamp
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_integer
  • GL_EXT_texture_lod
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_texture_object
  • GL_EXT_texture_sRGB
  • GL_EXT_texture_shared_exponent
  • GL_EXT_timer_query
  • GL_EXT_vertex_array
  • GL_IBM_rasterpos_clip
  • GL_IBM_texture_mirrored_repeat
  • GL_KTX_buffer_region
  • GL_NV_blend_square
  • GL_NV_copy_depth_to_color
  • GL_NV_depth_buffer_float
  • GL_NV_conditional_render
  • GL_NV_depth_clamp
  • GL_NV_fence
  • GL_NV_float_buffer
  • GL_NV_fog_distance
  • GL_NV_fragment_program
  • GL_NV_fragment_program_option
  • GL_NV_fragment_program2
  • GL_NV_framebuffer_multisample_coverage
  • GL_NV_geometry_shader4
  • GL_NV_gpu_program4
  • GL_NV_half_float
  • GL_NV_light_max_exponent
  • GL_NV_multisample_filter_hint
  • GL_NV_occlusion_query
  • GL_NV_packed_depth_stencil
  • GL_NV_parameter_buffer_object
  • GL_NV_pixel_data_range
  • GL_NV_point_sprite
  • GL_NV_primitive_restart
  • GL_NV_register_combiners
  • GL_NV_register_combiners2
  • GL_NV_texgen_reflection
  • GL_NV_texture_compression_vtc
  • GL_NV_texture_env_combine4
  • GL_NV_texture_expand_normal
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_transform_feedback
  • GL_NV_vertex_array_range
  • GL_NV_vertex_array_range2
  • GL_NV_vertex_program
  • GL_NV_vertex_program1_1
  • GL_NV_vertex_program2
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_NVX_conditional_render
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_lod
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum
  • GL_WIN_swap_hint
  • WGL_EXT_swap_control
  • WGL_ARB_buffer_region
  • WGL_ARB_extensions_string
  • WGL_ARB_make_current_read
  • WGL_ARB_multisample
  • WGL_ARB_pbuffer
  • WGL_ARB_pixel_format
  • WGL_ARB_pixel_format_float
  • WGL_ARB_render_texture
  • WGL_ATI_pixel_format_float
  • WGL_EXT_extensions_string
  • WGL_EXT_framebuffer_sRGB
  • WGL_EXT_pixel_format_packed_float
  • WGL_NV_float_buffer
  • WGL_NV_render_depth_texture
  • WGL_NV_render_texture_rectangle




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GeeXLab demos


GLSL - Mesh exploder


PhysX 3 cloth demo


Normal visualizer with GS


Compute Shaders test on Radeon


Raymarching in GLSL



Misc
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