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Demoniak3D/LUA API: HUDs handling library

The HYP_Hud library offers general functionalities on HUDs of the 3d scene.
HYP_Hud.DoFadeInOut
HYP_Hud.ProgressiveDisplay
HYP_Hud.ProgressiveUnDisplayWithStretch
HYP_Hud.GetVertexColor
HYP_Hud.GetVertexPosition
HYP_Hud.SetVertexColor
HYP_Hud.SetVertexPosition
HYP_Hud.SetSize
HYP_Hud.GetSize
HYP_Hud.PushVertices
HYP_Hud.PopVertices
HYP_Hud.SetVertexTexCoord
HYP_Hud.GetVertexTexCoord
HYP_Hud.Create
HYP_Hud.Destroy

DoFadeInOut

DoFadeInOut allows to create an effect of fade-in/fade-out in order to ease transitions in a scene.
Syntax
HYP_Hud.DoFadeInOut( name, time );
  • name - [STR127] - character string representing the "name" of the hud specified in the XML script by the name attribute.
  • time - [INTEGER] - fade-in and fade-out duration in milliseconds.

SetVertexPosition

SetVertexPosition allows to change the position of one of the 4 vertices of the HUD.

Remember: the 4 vertices of a HUD are divided as follows:
2 +----------------------+ 3
  |                      |
  |                      |
  |                      |
  |                      |
  |                      |
0 +----------------------+ 1
Syntax
HYP_Hud.SetVertexPosition( name, index, x, y, z );
  • name - [STR127] - character string representing the name of the hud specified in the XML script by the "name" attribute
  • index - [REAL] - vertex index. Value between 0 and 3.
  • x - [REAL] - X coordinate of the vertex.
  • y - [REAL] - Y coordinate of the vertex.
  • z - [REAL] - Z coordinate of the vertex.

GetVertexPosition

GetVertexPosition allows to get the position of one vertex of the 4 vertices of HUD.
Syntax
x, y, z = HYP_Hud.GetVertexPosition( name, index );
  • name - [STR127] - character string representing the name of the hud specified in the XML script by the "name" attribute
  • index - [REAL] - vertex index. Value between 0 and 3.
  • x - [REAL] - X coordinate of the vertex.
  • y - [REAL] - Y coordinate of the vertex.
  • z - [REAL] - Z coordinate of the vertex.

SetVertexColor

SetVertexColor allows to change the color of the 4 vertices of the HUD.

Remember: the 4 vertices of a HUD are divided as follows:
2 +----------------------+ 3
  |                      |
  |                      |
  |                      |
  |                      |
  |                      |
0 +----------------------+ 1
Syntax
HYP_Hud.SetVertexColor( name, vertex_index, r, g, b, a );
  • name - [STR127] - character string representing the name of the hud specified in the XML script by the "name" attribute
  • index - [REAL] - vertex index. Value between 0 and 3.
  • r - [CLAMPED_REAL] - red component of the color.
  • g - [CLAMPED_REAL] - green component of the color.
  • b - [CLAMPED_REAL] - blue component of the color.
  • a - [CLAMPED_REAL] - alpha component of the color.

GetVertexColor

GetVertexColor allows to get the color of the 4 vertices of the HUD.
Syntax
r, g, b, a = HYP_Hud.GetVertexColor( name, vertex_index );
  • name - [STR127] - character string representing the name of the hud specified in the XML script by the "name" attribute
  • index - [REAL] - vertex index. Value between 0 and 3.
  • r - [CLAMPED_REAL] - red component of the color.
  • g - [CLAMPED_REAL] - green component of the color.
  • b - [CLAMPED_REAL] - blue component of the color.
  • a - [CLAMPED_REAL] - alpha component of the color.

ProgressiveDisplay

ProgressiveDisplay allows to display progressively a HUD of which the render_state has previously been changed to FALSE.
Syntax
HYP_Hud.ProgressiveDisplay( name, delay );
  • name - [STR127] - character string representing the name of the hud specified in the XML script by the "name" attribute
  • delay - [INTEGER] - displaying delay in milliseconds.

ProgressiveUnDisplayWithStretch

ProgressiveUnDisplayWithStretch allows to hide progressively a HUD of which the render_state has previously been changed to TRUE.
Syntax
HYP_Hud.ProgressiveUnDisplayWithStretch( name, delay, stretch_mode );
  • name - [STR127] - character string representing the name of the hud specified in the XML script by the "name" attribute
  • delay - [INTEGER] - displaying delay in milliseconds.
  • stretch_mode - [INTEGER] - disappearance mode by stretching. Follow values are accepted:
    • 0: no stretching, normal disappearance.
    • 1: horizontal stretching.
    • 2: vertical stretching.
Example
NO_STRETCH = 0;
HORIZONTAL_STRETCH = 1;
VERTICAL_STRETCH = 2;
HYP_Hud.ProgressiveDisplay( "hud_dream", 1000 );
HYP_Hud.ProgressiveUnDisplayWithStretch( "hud_hyperion", 1000, HORIZONTAL_STRETCH );
HYP_ParticleSystem.Enable( "particle_system_1" );

SetSize

SetSize allows to set the dimensions of a HUD.
Syntax
HYP_Hud.SetSize( name|id, w, h );
  • id - [INTEGER] - identifier of the hud.
  • name - [STR64] - name of the hud.
  • w - [REAL] - width (X direction) of the HUD.
  • h - [REAL] - height (Y direction) of the HUD.

GetSize

GetSize allows to get the dimensions of a HUD.
Syntax
w, h = HYP_Hud.GetSize( name|id );
  • id - [INTEGER] - identifier of the hud.
  • name - [STR64] - name of the hud.
  • w - [REAL] - width (X direction) of the HUD.
  • h - [REAL] - height (Y direction) of the HUD.

PushVertices

PushVertices allows to save the 4 vertices of a HUD into the internal registry. A call to PopVertices will restore them later.
Syntax
HYP_Hud.PushVertices( name|id, [vertex_attrib] );
  • id - [INTEGER] - identifier of the hud.
  • name - [STR64] - name of the hud.
  • vertex_attrib - [INTEGER] - lets specify which vertex attributes are to be pushed:
    • VERTEX_ATTRIB_POSITION = 1
    • VERTEX_ATTRIB_NORMAL = 2
    • VERTEX_ATTRIB_UVMAP = 4
    • VERTEX_ATTRIB_COLOR = 8
    • VERTEX_ATTRIB_ALL = 15 (default value)

PopVertices

PopVertices allows to restore the 4 vertices of a HUD that have been saved by the PushVertices function.
Syntax
HYP_Hud.PopVertices( name|id, [vertex_attrib] );
  • id - [INTEGER] - identifier of the hud.
  • name - [STR64] - name of the hud.
  • vertex_attrib - [INTEGER] - lets specify which vertex attributes are to be poped:
    • VERTEX_ATTRIB_POSITION = 1
    • VERTEX_ATTRIB_NORMAL = 2
    • VERTEX_ATTRIB_UVMAP = 4
    • VERTEX_ATTRIB_COLOR = 8
    • VERTEX_ATTRIB_ALL = 15 (default value)

SetVertexTexCoord

SetVertexTexCoord allows to change the texture coordinates of the HUD vertices.
Syntax
HYP_Hud.SetVertexTexCoord( name|id, vertex, u, v, tu );
  • id - [INTEGER] - identifier of the hud.
  • name - [STR64] - name of the hud.
  • vertex - [INTEGER] - vertex index. Value ranging between 0 and 3.
  • u - [REAL] - u texture coordinate.
  • v - [REAL] - v texture coordinate.
  • tu - [INTEGER] - texture unit. Value ranging between 0 and 7.

GetVertexTexCoord

GetVertexTexCoord allows to get the texture coordinates of the HUD vertices.
Syntax
u, v = HYP_Hud.GetVertexTexCoord( name|id, vertex, tu );
  • id - [INTEGER] - identifier of the hud.
  • name - [STR64] - name of the hud.
  • vertex - [INTEGER] - vertex index. Value ranging between 0 and 3.
  • u - [REAL] - u texture coordinate.
  • v - [REAL] - v texture coordinate.
  • tu - [INTEGER] - texture unit. Value ranging between 0 and 7.

Create

Create allows to create a HUD.
Syntax
id = HYP_Hud.Create( name );
  • id - [INTEGER] - hud identifier.
  • name - [STR64] - hud name.

Destroy

Destroy allows to destroy HUD.
Syntax
HYP_Hud.Destroy( name|id );
  • id - [INTEGER] - hud identifier.
  • name - [STR64] - hud name.


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