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Tag Archives: demoniak3d
Projects using PhysX SDK
An interesting page that tries to collect the most full information about all games, packages and software products, which use Ageia PhysX SDK. Demoniak3D is listed in Game engines and wrappers section. Link: – Projects using PhysX SDK
Quick Review – Lumina – GLSL studio
Je viens de m’amuser un peu avec Lumina. C’est un petit environnement de mise au point de shader GLSL. Le projet demarre et il y a encore pas mal de petites coquilles (essayez de charger plusieurs projets les uns à … Continue reading
Posted in GLSL, OpenGL, Reviews, Software
Tagged demoniak3d, fx composer, glsl, lumina, rendermonkey
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A cumbersome bug in the Catalyst 7.12
The latest Catalyst version is the 7.12 (the Cat7.12 internal number is 8.442.0.0). But exactly like the Cat7.11, these drivers have a bug in the management of dynamic lights in GLSL. But this time, I searhed for the source of … Continue reading
Posted in Drivers, GLSL
Tagged 3D, bug, catalyst, demoniak3d, Drivers, dx10, dynamic light, fix, glsl, shader, TechDemo, workaround
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Les Catalyst 7.12 toujours à la sauce “Bug-Inside”
Les derniers pilotes Catalyst ont la version 7.12 (le numéro interne des Cat7.12 est le 8.442.0.0 – c’est pas un téléphone ok!). Mais exactement comme les 7.11, ces drivers ont un bug dans la gestion des lumières dynamiques en GLSL. … Continue reading
Posted in Drivers, GLSL
Tagged bug, catalyst, demoniak3d, dx10, dynamic light, fix, glsl, pilote graphique, shader, TechDemo, workaround
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Happy New Year 2k8 + Dev News
Just some little news about the current dev I’m working on. In the next few days I will release the new version of GPU Caps Viewer (currently in beta-test stage). This new version has a cleaner interface, an improved gpu … Continue reading
Posted in Industry News
Tagged Benchmark, demoniak3d, dev, fur, GPU Caps Viewer, hdr, rendering, TechDemo
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The Technology of a 3D Engine @ Beyond3D – Part 1
“This series of articles is meant for anyone willing to write, or learn about the process of writing, a modern, streaming, 3D engine, taking advantage of current programmable hardware.” Read the article HERE Nos amis de Beyond3D viennent de lancer … Continue reading
Posted in 3D, Programming
Tagged 3D, abstraction layer, architecture, demoniak3d, engine, GPU Caps Viewer, Microsoft DirectX, moteur, OpenGL
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