without comments
Fov X=60° et FovY=60°
Written by JeGX
July 30th, 2009 at 11:41 am
Posted in Pixel Hacking,Tools de JeGX
Tagged with camera, fov, GeeXLab
with 2 comments
July 28th, 2009 at 9:48 am
Posted in OpenGL,Programming
Tagged with android, camera, direct3d, larrabee, matrice, OpenGL, perspective, programmation, projection