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Tag Archives: GL_ARB_sampler_objects

OpenGL, Programming

Les Sampler States OpenGL 3.3: Configurer les Unités de Texture

September 8, 2011 JeGX 3 Comments

MSI Kombustor, tessellated sphere, DoF and soft shadows

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GL_ARB_sampler_objects, OpenGL, programmation, sampler, texture, tutorial

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