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Monthly Archives: September 2010

OpenGL, Tests et Reviews, Tools de JeGX

Test de la Double Precision FP64 en GLSL

September 27, 2010 JeGX 1 Comment

GLSL, FP64, fractal, GeeXLab


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double precision, fp64, fractal, GeeXLab, glsl, julia, OpenGL
Pixel Hacking, Tools de JeGX

Depth of Field (DoF): Quelques tests

September 26, 2010 JeGX 2 Comments

GeeXLab, DoF test


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3D, depth of field, diffusion, dof, effet, GeeXLab, OpenGL, realtime
OpenGL

(GLSL) Ecriture dans gl_FragDepth

September 26, 2010 JeGX 3 Comments

GLSL, OpenGL shading language


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depth buffer, glsl, gl_FragCoord, gl_FragDepth, OpenGL

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