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Tag Archives: geforce
OpenGL Geometry Instancing
This article has been updated with new demos and new GI technique. Read the complete article here: OpenGL Geometry Instancing: GeForce GTX 480 vs Radeon HD 5870. This demo uses instancing techniques (simple instancing, pseudo-instancing and geometry instancing(or GI)) to … Continue reading
Posted in OpenGL
Tagged geforce, geometry instancing, glDrawElementsInstancedEXT, gl_InstanceID, OpenGL, pseudo-instancing, radeon, TechDemo
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Dell XPS M1730 Gaming Laptop
Extremetech has reviewed the new gems of Dell, the XPS M1730: This is a beast, with a Core 2 Extreme X9000 mobile CPU running at 2.8GHz, a pair of GeForce 8800M GTX cards in SLI (the dream for all graphics … Continue reading
GPU: a floating-point MONSTER
Here is a sum-up of the next GPGPU: far more important than you think. Think 10x a CPU’s performance. This article discusses about the use of GPU for non-graphical purposes or GPGPU (General Purpose (computation) on Graphics Processing Units). The … Continue reading
Posted in Graphics Cards, Programming
Tagged cuda, firestream, geforce, gpgpu, OpenGL, radeon, sdk, stream computing
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3DMark Next (3DMark08) arrive bientôt
Les images du nouveaux 3DMark commencent à fleurir un peu partout sur les forums comme celui-ci: tgfc.qwd1.com. Cette image est vraiment réaliste, le travail des ombres/ textures particulièrement bien fait. Le nouveau 3DMark sera 100% Vista / DirectX 10 / … Continue reading
Posted in Benchmark, Microsoft DirectX
Tagged 3dmark, Benchmark, directx 10, dx10, fake, geforce, next, radeon, sm4, vista
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NPOT Textures
It’s nice to come back to code! I’m currently working on a new and simple framework for my OpenGL experimentations before implementing the algorithms in the oZone3D Engine . RaptorGL is a little bit too heavy for simple tests so … Continue reading