Monthly Archives: May 2007

GLSL: ATI vs NVIDIA

Today two new differences between Radeon and Geforce GLSL support. 1 – float2 / vec2 vec2 is the GLSL type to hold a 2d vector. vec2 is supported by NVIDIA and ATI. float2 is a 2d vector but for Direct3D … Continue reading

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R600 is VTF-capable

“All of the fetch and filtering capabilities are available to each thread type, making the samplers completely agnostic about what’s using them.” This line from Beyond3D article on R600 means that vertex, geometry and pixel shaders can access to texture … Continue reading

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Dynamic branching and NVIDIA Forceware Drivers

Several weeks ago, I posted on Beyond3D a thread on my dynamic branching benchmark. I wondered why dynamic branching performances on Geforce 7 were worse than ones on Geforce 6 or 8. I believe I’ve got the answer: Forceware drivers. … Continue reading

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IrrKlang dans le Developpez.com Mag

Je viens de recevoir une news sur le magazine de developpez.com, le portail des developpeurs francophones. Je ne connaissais pas l’existance de ce mag qui en est poutrant déjà au numero 9. Il y a un petit article sur la … Continue reading

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Quick Review – Asus Silient Square Pro

Voilà le nouveau ventirad pour le cpu que j’ai installé sur ma machine de test: Je dois dire que j’en suis assez satisfait. Facile à installer, ce ventirad d’Asus est quasiment inaudible. Et il rempli à merveille sa fonction de … Continue reading

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