Tag Archives: texturing

The Art of Texturing in GLSL is Now a Resource of OpenGL.org

The tutorial The Art of Texturing Using the OpenGL Shading Language has been included in OpenGL.org website in OpenGL API OpenGL Shading Language Sample Code & Tutorials section. Rather cool…

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R600 is VTF-capable

“All of the fetch and filtering capabilities are available to each thread type, making the samplers completely agnostic about what’s using them.” This line from Beyond3D article on R600 means that vertex, geometry and pixel shaders can access to texture … Continue reading

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