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Posts Tagged ‘texturing’

The tutorial The Art of Texturing Using the OpenGL Shading Language has been included in OpenGL.org website in OpenGL API OpenGL Shading Language Sample Code & Tutorials section. Rather cool… ;)

OpenGL.org

“All of the fetch and filtering capabilities are available to each thread type, making the samplers completely agnostic about what’s using them.”

This line from Beyond3D article on R600 means that vertex, geometry and pixel shaders can access to texture samplers. So Vertex Texture Fetching is now available with Radeon 2k series :thumbup: What’s more, the R600 can handle very large texture up to 8192×8192 just like the G80.