Uniform Arrays in GLSL

A new version of the Soft Shadows Benchmark is available but this time using uniform arrays to pass the blurring kernel to the pixel shader. On nVidia boards, there is a little increase of speed (1 or 2 fps). On my X700… black screen… Houston, we’ve got a problem… This is with Catalyst 6.6. Okay I try the very latest Catalyst, the 6.7. Bad idea, it’s worse! Both versions (with and without uniform arrays) do not work anymore with C6.7. Back to C6.6. That really sucks! :thumbdown:

But I’ve just received a feedback telling me that the uniform arrays version works fine on an ATI X1600 Pro with C6.5. :thumbup:

Okay, there is certainly a problem with the X*** series and uniform arrays.


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