Monthly Archives: November 2006

Ageia PhysX SDK for free

Ageia has announced new licensing terms, allowing its PhysX SDK to be used and its runtime components distributed in all commercial and non-commercial PC projects for free. This is a really good news for the community and for Hyperion! I … Continue reading

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NVIDIA GLSL compiler

In the demo I received from satyr (see oZone3D.Net forums), there is a toon shader that uses glsl uniforms. The pixel shader looked like to: uniform float silhouetteThreshold; void main() { silhouetteThreshold = 0.32; //… shader code //… shader code … Continue reading

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